The Problem is Contamination

Back in the day, people got tired of being forced to PVP 24/7 and Blizzard designed War Mode for those who wanted to opt-out of that activity.

Furthermore, they separated the contamination of PVP/PVE by making the gear nearly incompatible with the other mode.

Problem solved.


Much later, Korthia came out and World Content enjoyers were given a cool zone to explore with tons of Mounts, Pets and Transmog to collect.

The problem was that, instanced-content enjoyers felt forced to do that content because it had features that were DIRECTLY tied to player power.

Contamination between instanced content and world content. It created strife and instanced enjoyers were not happy.


I see contamination bleeding from M+ into raiding.

Raiders aren’t always M+ers just like M+ers aren’t always raiders.

It’s time that those game modes become detached from each other and from World Content.


I know some raiders who don’t like being forced into the vastly more efficient gearing method of M+.

They do M+ not for the enjoyment of the activity, but to stay viable/competitive for raiding.

I know some World Content enjoyers who would be happy to never step foot into another dungeon/raid/instance ever again.


If Blizzard can detach PVE gear viability in PVP (and vice-versa) then they can do the same for World Content, M+ and Raiding.

World Content players won’t have to listen to M+ers and Raiders telling them to, “git good,” as that gear won’t translate into World Content.

Raiders won’t feel obligated to run a mode they don’t enjoy in the world of Mythic Plus.


After all; why should anyone be forced to play a game mode they don’t like in order to progress their character?

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I remember when wow was a game with a ton of stuff to do that would benefit your account. Everyone on this forum seems hell bent on making sure they never have to do anything but one tiny thing so they can then proceed to complain the game has 0 content.

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Why do I get flashbacks of players drinking SO MUCH ENERY DRINKS and literally playing themselves to death?

Brrrrrrrrr. Like…. brrrrrr, man.

Just make all gear crafted same I lvl. Raid and keys both drop tokens that share a collective cap.

Problem solved, you don’t have to do both and blizz can time gate you like they want to.

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if i recall you had to do that in vanilla
example the feral druids Manual Crowd Pummeler this need to be farmed every time

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You’re 100% correct about this and I get where you’re coming from.

I just remember the outrage from Instanced Players when systems such as manapearls from Naz’jatar, stygia from the Maw and research notes from Korthia were released.

It was no big deal to me because I do a little bit of everything.

But the anger was palpable.

Nowadays, elitists look down their noses at casuals and tell them they don’t deserve the gear they acquired from doing menial tasks.

World Content enjoyers just want a way to progress their characters.


So why not detach the gearing viability from the other modes?

If you don’t like World Content, don’t do it.

If you don’t like M+ then don’t run it.

If you don’t like to raid; don’t.

Make each activity its own progression path and prevent it from bleeding into the others.

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That would be good except it would require to have multiple sets of gear ,if the person does do nearly all of them.

For example I have different set of gear on me with different effects,If i do one content the other set would be nerfed,then what?

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That’s what I do when I do my pvp.

That makes sense. ST (tyrannical) gear and AoE (fortified) gear. I do the same; swap out some trinkets.

I think inventory would have to be handled differently so that your bags and bank aren’t filled to the brim with each season/mode’s gear.

This is a thinly veiled “give me Mythic item level gear for doing world quests” thread isn’t it.

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Read the post.

My mistake, “blatant”

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Yes.

Agreed. They indeed can.

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This is the thing; you can’t please everyone.
At the end of the day, we world content people were affected the most because it were the instanced content players that dictated, shouted loud, and made their[Blizz] design decisions be as dull as possible.

At some point, we are demanding instead of thinking that maybe go play a game that has just raid focused content, or PVP, or dungeon crawling…

I keep getting told to go play a different game lol because I want some better open world content :sweat:

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It isn’t, they want to raid and not feel it necessary to do m+.
Each lane of content having it’s own progression that doesn’t affect other lanes or pillars of content thus not having this feeling of needing to do something that said person doesn’t enjoy…
Nothing about getting top end gear from doing world content.

Being able to just do content you enjoy and progress via that one content
[I may be wrong in how I read the OP]

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I don’t have the problem of “no content” as an M+ and pvp player, there is always more to do. We could be in a season for a whole year and I would probably be happy. So I guess I don’t really understand the complaint with this.

I used to understand the bag space complaint but most gear isn’t spec-dependent anymore, only weapons and trinkets. And we have twice the bag space we used to.

I guess the complaint is from raiders realizing that their game mode would be much less popular if serious M+ players weren’t forced to do it. Like the 430 bow from razageth that’s a 7000+ dps increase over any 421 M+ bow. But you know what? If raiding dies because people aren’t forced to do it anymore, then it should die.

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It might be the opposite, we won’t know unless the 2 modes is decoupled from each other.

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People are quick to be dismissive,

  • “There’s other games to play.”
  • “If you don’t like _____, then maybe this game isn’t for you.”

If it were left to those people, World of Warcraft would just be a waiting lobby to load into one of the (raid/m+) instances.

I honestly pity you if you’re incapable of forming a more informed summary of my well thought-out and articulated post.

I don’t mind if people disagree with my idea; (I’ll never achieve 100% agreement.) but for you to miss the point entirely speaks volumes about your reading comprehension.

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Will raids only give currency once per week while m+ remains infinitely farmable?

Even if an 8 boss raid gave the same as 8 m+, m+ would be vastly superior for every group not full clearing the raid every week.

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In the spirit of Blizzard they’d cap it at 2 per week.

With my suggestion, you wouldn’t really be able to compare the two.

Maybe you could get decked-out in M+ gear in much less time than a raider, but that gear would only be viable in M+ content.

In that case, it’d be on that person to push their M+ rating as the gearing process would be over.

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