That’s why I avoid it when I play. In BFA I geared out using pvp instead to competitive levels. But I also know not everyone can tolerate pvp either. so there has to be a middle ground somewhere lol.
Yup, no time to huddle, it’s go go go go go go go go go go go go go go go go go go go go go go go go go go go go go go go go go go go go go go go go go go go go go go go go go go…
Some people function and perform better under that kind of pressure and others don’t. I don’t. Sometimes I’ll start trying to valor farm with ky guild but after three of them even if they’re only two’s I’m tired mentally and need to do something else. And I even tell them that. So I don’t get invited to keys unless I ask. And I’m okay with that. It’s nice to have a guild who understands your position and will include you when you want to get in on the action rather than exclude you because you don’t spend every moment in game key logging.
My guild is also progging Mythic Vault. I’m not geared enough for that yet and I’m
Im no hurry anyway so I just show up for the heroic nights. Well I will next week. I’m late starting this xpac. I only hit level seventy about a month ago.
I did pvp and lfr in bfa. I liked pvp in bfa. I liked the planes dropping the boxes. I wasn’t a huge fan of not being able to choose my slot. Remember we had to fill a bar for a pre determined reward. Glad they did away with that.
What I don’t get is why they keep telling the story in the raids but seem to be pushing players into keys. They aren’t outright saying do one or the other but you’re much more likely to win something after three keys than half of vault
I haven’t even lvled a 70 yet honestly, waiting for the ret paladin rework to finish, it’s the only reason why I came back, to give my feed-back on it.
Oh yeah I remember that. BFA was a big RNG expansion too. I am glad they had given more options for gear via vaults too.
Raiding had been a traditional way for them to tell an expansions story besides outdoor content. It always had been that way. It’s kinda tradition at this point.
M+ was made in legion to be a side thing to do. But they went overboard with it in the expansions after. But yeah they need to stop pushing M+. I never liked they push for end content to be e-sporty-like.
I still do them! They put five people in there now. Once I explain that there is literally only one way to win it and what that takes two leave and three of us spend thirty minutes trying to complete our mogs lol
Any player can join any activity they choose.
If they choose to maximize their rewards then they have to do all content.
Pretending to compete or expecting to compete is not you competing
The end
Recently saw somebody complaining they had to grind renown to unlock battle pets.
If doing multiple types of content bothers a person so much, MMORPGs are not for them. People should be encouraged to do multiple forms of content, and catering to min-max obsessed people who cannot ever actually be appeased is a complete and utter waste of time and resources.
If you’re not competing in top end content, people do not need to chase every single gear drop possible. If you are, you know what you signed up for, and that environment is just making it worse for themselves.
If you only like one “gameplay mode” in WoW, then maybe WoW is not for you. Personally, I like a lot of things about WoW, and yes, even raiding. However, I simply no longer have the time, nor the temperament, for raiding with a bunch of people who can’t find their backsides in the dark with a flashlight and a map. Yes, a map.
For you youngsters, a map is lines, and even words, on paper that represent a geographical area that people use to find their way. Some of us oldsters get really fancy an just shoot an azimuth. 'Cause some of us can just get down like that.
I used to enjoy PvP before it went cross realm, then it was dead to me. I tried that cancer called m+, hated it, yes, hated, not intensely disliked, I know the difference, and never did it again. No, it wasn’t the players I ran it with, it was simply the playstyle of it.
When I get the urge to raid, I will join a pug raid that seems like they know what they’re doing, when I get the urge to do what passes for PvP, I do. Both are, admittedly, very rare occasions. I never get the urge to play that cancer called m+. Ever.
I’m not a “youngster” player, but even I don’t understand what you where trying to say here.
WoW was at it’s strongest when the “pillars” was seperated. Atm, the new pillar “M+” is mixing with the old tried and true pillar “Raiding” and it’s annoying, inconvennient for ppl who don’t like nor have the time to invest into M+ to raid.
It’s not really groundbreaking news that motivation for PvPers is different than for PvEers, but you can’t seriously argue that PvP players won’t grab power upgrades whenever they available too, even if those upgrades will only work in unrated and wpvp. It’s been a complaint for almost 20 years.
There is a group of pvper’s that don’t want a player power increase in pvp and for it to be equal in all instanced pvp.
And even then when there is gear progression in pvp, people wanted it seperate from pve for the sole reason pvpers DOES NOT WANT TO PVE TO PVP, and vice versa.
Either way, the main motivation for pvp had always been a cosmetic, it used to be titles, and then bc an on it was mounts, then when transmog was out it was gear.
At any case, some raiders feels the same, they don’t want to M+ to raid and vice versa.
I’d say that all rated should be templated sets and they should be able to get power rewards that work in open world, PvE, and unrated PvP (which should have ilevel brackets).
Not sure why you’re shouting about people not wanting to do other stuff though, maybe one too many cups of coffee?