War Mode is the replacement for the choice of a PvE and PvP server.
Thanks Captain Obv.
So, then why is there a disagreement? What is War Mode supposed to do, in your eyes?
This is not PvP. This is demonstrating just how terrifying the scourge is when unleashed and this is how they choose to do so. (And is pretty accurate).
They could do a lot more of these (sadly imo), but they don’t.
This isn’t Horde vs Alliance though. This is FFAPVP which was never the scope of Warmode. It was always a very niche thing. Warmode never could have, or shoulder have, covered this.
I’m not saying that it doesn’t need adjusting, but Warmode is not the answer. I absolutely don’t want to fight Horde and Zombies. I want to fight the zombie wave and not think about the Horde.
Warmode is faction based. It can’t not be. The world event is separate from that and it’s not designed to be the same as PvP in practice.
It’s not the same, coming from a player who’s in favor I want to fight the zombies not the Horde.
So… a non answer? Or are you saying you don’t like covenants because RP shouldn’t matter but the invasion shouldn’t matter because -rp?
I actually don’t get the thought here.
I never said the event should go live as it is. You’ve literally been on the PTR forums and seen my comments.
I’m in favor of:
- Scaling.
- More NPCs.
- Player dispels.
- More additions.
I’m looking to make the event better for everyone, not just blindly leave it bad and let people opt out.
If it’s not PvP, then players should not be able to control the zombies.
I don’t have a personal opinion. I defer to the official line.
Though it remains possible that how blizzard defines it, that this is not considered pvp. It’s also possible that the rules are temporarily suspended. I can only look at how the event went off last time.
You’re entitled to your opinion, it’s not one I agree with.
I do not want to PvP. Ever. I get no enjoyment from it.
I do not want to be a victim in PvP. That is why I toggled War Mode.
If FFAPvP is meant to be a thing, then there needs to be a toggle out of THAT too.
Why does this event need unwilling victims to be fun?
If the Zombie Plague isn’t a PvP event, then it needs to follow PvE rules. Players don’t run PvE monsters, the AI does.
I wish more things like this happened. (Still rare, but at least more than once a decade) Something that disrupts people’s game lives in the same way that it disrupts the fictional characters’ lives.
I think it’d make people appreciate the actual world of Warcraft more,
There are places and activities in the game without war mode on that automatically flag you for pvp. It has always been so.
And I avoid those, because I don’t want to engage in PvP.
Their existence proves the point that there is no guarantee of no pvp without toggling warmode. Pretty much blows up your argument completely. The point, not your wishes or opinion. Again, this isn’t personal.
I wish more things like this happened. (Still rare, but at least more than once a decade) Something that disrupts people’s game lives in the same way that it disrupts the fictional characters’ lives.
I think it’d make people appreciate the actual world of Warcraft more,
Letting players opt out is completely acceptable for things like this. The event will survive being sidestepped by players that don’t find aspects of it appealing.
Tying the zombie interaction to War Mode is the easiest fix here. Then PvP is engaged by the people that want to engage in it.
These entities are found in PvP zones. With clear ‘if you attack this you will flag for PvP’ icons.
I lose nothing as a PvE player by avoiding them, because that’s PvP content.
Why does this event need unwilling victims to be fun?
All of my suggestions to make the event better ultimately discourage you from being a permanent victim.
Ideally you only have to deal with it as much as you want. However part of that will require you to avoid key areas. My goal is to end up with an event that doesn’t force you to play the event while still creating a global event. Which means, yes, I want you to avoid main areas like capitals if needed because that’s what’s happening in the world.
That’s the RPG aspect of MMORPG.
That said I want this to be toned down so that you can move about the city without being instagibbed, I want you to have healers to heal you, I want to be able to heal you myself (on my healers), and I want you to be able to do your quests and get away without it being an 8 corpse run task.
I’m not asking for you to accept the event as is, I’m asking you to try to ask for the event to be better while still being really cool for the rest of us. If they let me dispel the disease I promise I’ll be out there healing you guys hours at a time. If they scale the zombies correctly then no one dies to a one-shot.
That event sounds awesome to me. I want it. I just don’t want them hearing you say “this is terrible I hate it” and removing it. I hope this makes sense.
The impact of a scourge invasion gets much lessened when you can just side step it. It’s about immersion. And sometimes to get immersed you need to have things affect how you play the game.
Agreed, the event carries weight and impact because there is no choice in participation.
But I’m NOT arguing for the event to be removed. At all. I’m just asking for the option for War Mode to do its job and protect me from negative player interactions.
I don’t want to sour your PvP. But I do not belong in a PvP environment. I realized this, and made my choice with my War Mode toggle. I’ll fight the AI zombies fine, and the infection isn’t even the biggest problem, but player zombies are the issue for PvE-centered players like me.
I know in WoD people complained that the Iron Horde never felt threatening. So perception does matter.