Maybe im massively uninformed but I’m sure it’s WAY more than the 1% running MC right now lol
If it was set by the 1%, Dire Maul would of been out weeks ago.
Dire Maul was already released when over 90% of the vanilla wow servers were created so unless you played on the original servers, like I did, you most likely weren’t even aware that DM wasn’t around, especially if you played in EU where they didn’t even get WoW until Feb 2005.
Seems to me like this is more in line with the experience than what you clowns are talking about.
Its satire, the logic is in the subtext of how ridiculous it is to try to present what is best for ones self over what is best for the game and is an equally rediculous counter argument to “the 1%”, when classic wow IS for the “1%” that have been pushing so hard for it all these years, remember the love letter to fans? I am just glad blizzard doesnt balance/release content based on forum QQ.
I’ve been playing private servers for a decade and the existence of TBC private servers didn’t stop me from playing classic.
You’re correct in that a TBC release will impact Classic but we have 0 details of what that might look like at this point so really you’re just tilting at windmills.
This is the only legit argument I’ve seen thus far. The EU vanilla experience started out with Dire Maul so I suppose it could be argued that bringing it in early is a compromise between the NA and EU vanilla experience. If this was their reason for bringing it in early I could live with that.
But as for North America, a lot of us did start playing in November 2004. I think the best thing is to assume that one’s vanilla experience began then.
Content release from launch to DM was 103 days including two patches that are not relevant to classic so essentially two patch cycles between that we don’t require in Classic.
EU had 23 days from their launch to Dire Maul.
Not only that but if you look at the release date for servers during Classic you would also realize that the majority went live AFTER Dire Maul was released.
I get what you’re saying but unless you played on an original server, were 60 and farming MC in the first 50 days in Vanilla you’re wrong. You’re wrong because the world first kill of Ragnaros didn’t happen until after Dire Maul release. Almost a month after.
Like I just said in another thread, they have lost a TON of classic players, within a month, and are trying to hook them back to get a minimum of an extra 15USD out of them before the year ends. It’s not rocket science. This is a straight up financial move…
It’s DM… It should have been released with P1
The only part of this that bugs me is that It seems Ion has his grubby little fingers around classic’s neck. He’s going to ruin it like retail if he gets a chance. The classic team should be left alone. I’m sure he stepped in and forced them to release DM early to keep those third quarter earnings numbers looking strong.
So you’re saying that today’s Classic experience should influence yesterday’s vanilla environment?
I couldn’t disagree more.
We have a wealth of knowledge now and yes, that alters the experience. But what can really be done about this without having a huge risk of tainting the vanilla experience? Nothing, really. I still say let it be. Keep it as close to the original as possible.
Yes, and the original had Dire Maul released over a month before the world first Ragnaros kill so my question is in this current environment how does delaying Dire Maul recreate the “vanilla environment” when it seems the exact opposite is true.
Well the vanilla environment was what it was. There’s no question there. It was in fact 104 days from vanilla launch to Dire Maul launch. That’s the vanilla environment. The timeline on Ragnaros kills has nothing to do with the environment, but rather the experience.
So I guess I need to know exactly what you mean when you say the “vanilla environment”.
And by the way, world first Rag kills have no impact on anyone’s vanilla experience unless you’re spending all your time inspecting people on top of the Orgrimmar bank.
Making dungeons even more obsolete is my main concern here. Theyre already arguably optional.
If you just look out for yourself, then yeah, you can hop around and find a place to keep playing Classic. But guilds will get torn apart, friends separated. I would like to keep my guild intact long enough to clear Naxx, if possible, and we’re not the most hardcore group, so it will likely take us a while. I’d prefer not to have our time limit shortened.
This
To the guy you quoted: I could give a rat’s rump if people that zoomed to L60 and got bored leave the game. To me it shows just how little they value all of the rich content vanilla had to offer. Good riddance.
And by the way, world first Rag kills have no impact on anyone’s vanilla experience unless you’re spending all your time inspecting people on top of the Orgrimmar bank.
And either does anyone’s kills in Dire Maul.
Agreed. I’m already struggling to find tanks to do the dungeons I need in order to get my pre-bis in order to raid. Releasing DM will just siphon off the remaining tanks!
If you just look out for yourself, then yeah, you can hop around and find a place to keep playing Classic. But guilds will get torn apart, friends separated. I would like to keep my guild intact long enough to clear Naxx, if possible, and we’re not the most hardcore group, so it will likely take us a while. I’d prefer not to have our time limit shortened.
I mean the same thing happened with absolutely every single expansion since WoW was released. This kind of thing was happening with almost every single multiplayer game. Content gets updated and changed, people leave.
I went through 15 years of retail building and tearing apart guilds so this isn’t a new concept for me, it’s just par for the course.
Like I just said in another thread, they have lost a TON of classic players, within a month
[citation needed]