The original rank system was one of the worst PvP systems ever conceived. I don’t expect them to change it because of what classic is, but I also wouldn’t care if they changed their minds, went pro-changes and did change it because it’s awful.
Alternatively, I think they could open up a PvP/BG only server similar to PvP beta test servers where anyone can make max level characters, get all the PvP gear from a vendor, maybe some kind of enchanting system and freely queue for BGs to their heart’s content on a perfectly even footing. Possibly free engineering toys and consumables as well, or just make it a no-consumables environment, either way it would just be a place you could get on and play as any class on an equal footing in BGs whenever you wanted, separate from the other servers. That way people without a ton of free time that enjoy vanilla PvP could just jump in OW style and have fun separate from the normal progression environments.
What we are asking for is that the system to exist in a state that doesn’t literally require people to sacrifice their mental and physical well being in order to reach their goal.
People have actually been hospitalized for trying to achieve the kind of dedicated play that is required to reach those ranks in the past, and frankly, I think it’s irresponsible for blizzard to retain that same system that hurts real people.
I don’t want to see a situation whereby it’s simply “easier” for MORE people to get those high tier ranks, I just want to see it be more reliant on their individual player skill, HKs, and victories rather than simple non-stop grind for every waking moment at the expense of their own health.
Yes, you literally can. Cigarettes for example. Video games are also shown to be addictive and if a company takes advantage of that addictive nature which leads to someone dying, that is liability right there, especially when they have shown they know the grind is dangerous and thus changed it. That is their acknowledgement.
How many people have died playing WoW? Like 2? With such a small number I think it’s safe to say that’s on the individual and not Blizzard.
Cigarettes kill millions. WoW isn’t even anywhere in the same ballpark.
There’s an important question that needs answering here. How many? If it’s a very small number, which I’m pretty sure it is, then you can’t blame Blizzard for that. People will do stupid crap to get themselves hurt with just about anything. People hurt themselves with hammers. Obviously you don’t ban hammers just because some fool dropped one on their coworker’s head from two stories above.
The number of victims doesnt matter. One is more than enough to sue. It’s called product liability and blizzard has already admitted that the grind was dangerous. We all acknowledge it is dangerous. A court wont say, “well, you only killed one person so I guess that’s okay.” Especially in California where Blizzard is based.
the design goal of classic wow since day one has been an authentic recreation of vanilla wow. it has been called a passion project, and a museum piece. they have said someone who played back then should be able to log on and it should play like vanilla wow.
that does not mean you change what you do not like.
Your whole premise is wrong if this is what you think. Most people have no intention of going for r12+ thus they are not concerned about getting max rank.
You also didn’t offer any solutions to your so called problem and you only complained about the system.
There’a a vid floating around of one that died from playing I believe it was WoW in an Internet cafe in like China or Korea somewhere. Didn’t stand up for like a day. Died from a blood clot if I recall, and it was on video. Very sad, kinda disturbing. Some of those Asians take their gaming way too seriously
But not many have died from playing WoW specifically
I remember a streamer died on stream doing a 48hour gaming marathon on twitch to raise money for charity playing world of tanks. Was a dad too, very sad
People have died from exposure in an air conditioned room with access to food and water playing video games, which is crazy to me. Exposure is what you die from when lost out in the wilderness…
I mean, if you are going to ignore that product liability is a part of business law, then having a conversation with you is akin to having one with a flat earthers or a climate change denier ie a complete waste of my time.
I likely won’t get past rank 2 or 3, honestly. I’m not really big on PvP, so it isn’t a thing for me. But the Rank 14 grind is one of the things that defined vanilla. If you aren’t making PvP your life, you don’t deserve the accolades that come with being High Warlord. Just like if you aren’t putting in the work in the world, you don’t deserve to be Scarab Lord.
Not implying that at all. Just saying that this doesn’t fall under that umbrella. Product liability suits require there to be some sort of product defect or danger not made know to the user. I’m sure they have something in their terms of use that warns people not to play for 24 hours straight.
Dude, you’re missing the point entirely so let me spell it out.
LITERALLY - In order to reach R14 you MUST sacrifice your physical and mental well being for weeks at a time or risk getting behind. There is no ACTUAL way to maintain a healthy lifestyle and/or NOT harm yourself and ALSO compete for r14 short of cheating the system or account sharing.
Outside of the account sharing, most of these are negligible at best.
Bots won’t get to far in as they will be easy marks to farm honor.
If action collusion is que dodging then that can be easily solved should the devs decide to do anything about it. Even then this won’t be a thing until later patches because most will start ranking in phase two.
And as for health issues, players are responsible for their own health. Should anything happen the responsibility falls on them. Blizzard merely has to release disclaimers.
Then lastly we have account sharing, witch will be the most prevailing issue. This will mostly come down to the closely watching the highest ranking players and making sure no foul play is a foot.
Simply put the system itself doesn’t need any tweaks, it only needs to be enforced, warts and all.
I understand fully what it takes to hit rank 14. You’re looking at 6-14 hours a day for at least a few weeks required depending on your realm and how efficient your premade is. You need to be in the top 0.1% of active PvPers to get rank 14.
People can maintain this while living a healthy lifestyle quite easily. They may have to take some time off work, not work at all, or be a streamer but it’s quite do-able.
Sacrificing health is not a requirement. I already sit in front of a computer for more than 8 hours every day. My heart keeps on beating because I eat, sleep and don’t drink a six pack of red bull every day.
yeah I want to play a ranked system where everyone is limited to like 2-3 hours a day of pvp. not saying that should be the only pvp system, but like, the system as it existed rewarded time when it should reward skill.
Well thanks for removing the silence again and for bringing my post back, this was the right thing to do.
In no way I am trolling people, just raising a concern I have but that I have seen arise in the forums from other people aswell and I think this topic is worth bringing to discussion.
One thing you have to consider is this system was not designed around having so many people on a server, so they really do need to do something. I doubt we are going to get down to vanilla server levels. It was a bad system overall, but even worse when you try to toss in way more people than originally intended and cross realm.
It’s really not. Everyone looks back on the rank system in vanilla as one of the most insane and unrealistic grinds ever added to a MMORPG. The only people who don’t are probably people that didn’t participate in it. It seems that with way more people than vanilla population levels, it will be much worse than it originally was even. That is not a good thing at all.