The #nochanges slippery slope argument is a logical fallacy

Not sure if English is not your first, second or third language. But I don’t care for boosts and have never advocated for them.

If you need to dispute something I am asking for, I’m fine with that. But don’t assume for a second that I am advocating for things that I am not. I’m perfectly able to defend my positions when needed, so ask away.

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and yet homogenization of classes started in wrath. so did killing off the community with automated grouping, and of course, wrath started the modern design of each patch all but removes the one before it and resets progression.

you haven’t others have.

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Actually it started in TBC.

That’s fine. I think boosts are terrible and have no place in Classic. I also think most character services are bad. I want people to live with what it takes to make a reputation and keep it, based on merit.

The only QoL things I’d like are things like larger stacks for items, maybe some additional flight paths or closer graveyards. Little things like that. Or at least I characterize them as little.

A classic+ to me is more or less:

  1. Adjustments to gear to give hybrid classes more options in lower level raids rather than making them wait till aq40 for loot made for them

  2. Future expansions adjusted to fit within the spirit of wow classic. This seems like it would be off the table but it’s actually not — blizzard even talked about servers without sharding, lfg, boosts, etc. before classic was on the table

I don’t think these are unreasonable. But it depends why you play classic. I play it because it’s a more social experience and local server matters more. Some of you play it because a streamer told you it’s better.

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I honestly play it because your character has power progression that isn’t centered on gear. I love that old feeling of getting stronger as you level.

Yeah that’s fun too. There’s a lot to like about classic. There’s also a lot that sucks. Taking the good with the bad isn’t somehow more noble though, it’s just obstinate.

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For me, I’d rather take the bad, because the good is why I play. When they changed retail to have level scaling where you never get more powerful unless you get gear, my time played dropped by 90%.

Whereas in the past I’d level new characters just to experience it again and again.

It is totally possible though to have a blueprint and design philosophy for future changes that would make people pretty happy while not generally changing the things about the game we like.

Look, no one is playing classic because hybrids suck at everything. Maybe it’s a fringe benefit for a certain type of player, but no one smart is looking back at Classic and thinking “man I miss the days when Moonkins couldn’t do their job and were basically there to dance on mailboxes for my entertainment.”

No one is playing classic because there is finite content progression. No one is thinking “Man I miss the days when content ended with Naxxramus, an instance I will realistically never play.”

No one is playing classic because there’s strength on cloth quest rewards. Literally no one misses that except people who miss playing a game that wasn’t finished being developed when it launched.

No one is playing Classic because the only progression path in PvP is poopsocking Warsong Gulch for months of your life.

No one is playing Classic because they think players should have to make important commitments like choosing a haircut you’ll want for the rest of your character’s life.

I could go on like this. None of these things are philosophically opposed to what Vanilla is that Retail is not: an socially dependent RPG with a lot of character. A game that feels like a world and not a queue lobby. A leveling process that bonds you to your character. A place where you can make lifelong friends instead of everyone you meet being a stepping stone to your next epic.

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A few QoL changes isn’t going to destroy that.

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ROFL… take a gander at Retail… of course it will and did.

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I’m part of the #dontcare movement.

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Good post.

I largely agree. However, once you level and hit Naxx…then what?

There needs to a long view taken at this project. If Classic is there and will never change I feel it would ruin a real opportunity for people. However, I also don’t think that I know what additions will make the most sense. I mean, why reinvent WoW when what they had was good.

This is only needed for me because of what they have done to retail. If you allowed me to progress without gear, to get new skills and abilities, I’d have no reason to play Classic. But others never experienced this. I did.

I already played Vanilla. I already raided there. I wasn’t in Naxx, but I was really okay with that.

Many players have expressed a preference for Classic-era WoW over BfA-era WoW.

Now, Blizzard doesn’t know exactly why these preferences exist. From their standpoint, BfA is just superior to Classic in every way. If this weren’t the case, they’d just copy what they liked better about Classic into BfA.

As a result, the only way for them to really satisfy for the demand for Classic is to implement a ‘no changes’ rule because they aren’t ‘smart’ enough to make Classic-with-changes that will satisfy the player base.

You can also look at it from the standpoint of the players. Consider PvP.

Now, Classic-era PvP is a significant part of the reason why many people prefer Classic over BfA. Personally? I could care less. I’ve only engaged in PvP intermittently (whether Vanilla or later expansions) and I don’t find it particularly fun. If they gave Undead a racial ability “instantly kill all enemy players within 1000 yards. 10 sec cooldown”, it wouldn’t change my game at all - but I imagine it would occasion protests from actual PvP players.

As a result, satisfying what I view as ‘the Vanilla experience’ is going to be different from satisfying what many others view as ‘the Vanilla experience’. The only reasonable way Blizzard can satisfy both sets of players is to change as little as possible.

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You understand that it’s only a fallacy when you say action A leads to result B with NO EVIDENCE TO SUPPORT IT. That is the key component making it typically a fallacy. When there is a concrete example of exactly the outcome being predicted then it makes your fallacy argument invalid.

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Your comment is a perfect example of the slippery slope fallacy.

I"m guessing you will get the chance to “copy” your character to TBC servers at that point, I’m guessing that will be announced 1 year after Retails next expansion comes out when numbers show how atrocious their next expansion is and they couldn’t entice classic players to return… and they begin to see a drop in “classic” subs.

So, you have proof that every change destroys Classic?

Cool.

No its not, I lived it, I lived through seeing my 40 man raid guild get destroyed in the 20 man raid switch-over in TBC then i saw it again when LFR was brought on board in wrath… so No its not a slippery slope fallacy, its historical FACT.

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Because you couldn’t coordinate two twenty person raids?

Okay.

You have no idea what your talking about nor what happened back in the day… you may have been there, but you were sitting on your momma or dadda’s lap while they played.