Yes, we definitely need more options for guild management. Granular permissions will allow guild leaders to run their guilds in a way that best fits their goals.
What do you mean, I sound suspiciously like Brahmina? I’ll have you know I’m my very own persona. Even if I am also a character on the same account who got switched to just because alternating between Fumel and Brahmina got boring.
I was looking at the current lumped-together permissions, and to me there are three basic types: recruitment, communications, and events. This is specifically why it would be more beneficial to be able to assign them to three separate officers.
One person could be assigned to handle message of the day and chat channel communications, one could be the officer in charge of coordinating events, and the third could be responsible for recruitment. There is no reason each of these officers should need to access the other officers’ permissions, and being able to do so cheapens the responsibilities each has.
A guild leader wants to reward helpful members. Being the only one other than the guild leader who has permission to alter message of the day (for instance) makes the member feel more valued, and the task feels more rewarding. And it’s nice to be able to spread the work around to specific members who then feel more responsible for their part in the guild.
So, so busy. The holidays don’t seem like much of a holiday these days. But that doesn’t mean I don’t have a moment to come here and ask for the permission’s fix Ion claimed they were working on.
Well, Greatfather Winter didn’t bring me anything do to with guilds (not that I was expecting anything). But it was a good holiday otherwise. I wish we could vendor the extra presents alts get instead of having to type d-e-l-e-t-e for every single one, but I guess that’s my fault for having so many alts.
I still wish Blizzard would give some attention to guilds. Giving us options to assign permissions is just one of the many things that were brought up in the original thread. It would be awesome if guilds got a true revamp that helped them be relevant for more than just progression content.
Even doing progression content, guilds have to look outside of the game to get help. The in-game calendar just isn’t able to deal with organising groups properly - it simply gives the option of showing if someone has been accepted to a group (and “invite all” actually invites all, not just those accepted), and a breakdown of classes. Organising a raid group requires much more than that - at the very least a way to view roles - but there’s way more that could be done to make organising groups easier. The latest issue with the calendar being that for the current raid, there is no ability to create an event for heroic or mythic raids.
I want to re-emphasize everything you said about this. It should be a road map for the devs to revamp the event calendar for guilds:
Invite only those who accepted
View roles (not just classes)
Allow event creation for heroic or mythic raids beyond the current raid
These things should be baseline. Then there should be ways to customize beyond the basic stuff. Every guild is different. One size does not fit all. That’s why we need granular permissions as well.
Oh definitely. And don’t even get me started on my calendar “wish list”. Once upon a time we used an addon called Group Calendar which was awesome (no longer working/supported now), but that gave so much more utility, using the default calendar but placing an overlay with additional options, such as notes for people (ie, may be late/can also tank, etc).
Blizzard did change something which made it less useful (took off notes, for example), but still, for us as a casual raiding guild where we don’t have set teams and raiders have multiple specs and many alts that they can raid with, the in-game calendar could be so much more.
I use LoihCal now, which is the VERY MINIMUM of what I’d expect the default to be. It broke for a little while after a Blizzard update and I literally just did not organise any raids for a week or so, because it was just too hard without the addon. That suggests Blizzard really needs improve it.
It would have been nice for Blizz to give us a New Year’s present of granular permissions, but I doubt anyone was expecting anything from them at this point. I honestly can’t believe they’ll ever do anything for guilds again.
Ever since they promised “guild updates” that turned out to be nothing more than cross realm/cross faction guilds, I’ve lost all faith. I continue posting in this thread because I’m stubborn (and maybe a bit masochistic).
I like a lot of things Blizzard has done lately. The biggest thing is I’m enjoying playing WoW again. I had a lot of fun during the anniversary, and I’m looking forward to the Timeways event. I did a little Siren Isle stuff, too.
What I don’t get is why Blizzard seems to have decided guilds aren’t worth supporting. A lot of folks who play WoW are introverts (despite it being an MMO). They–I should say “we”–aren’t comfortable interacting with strangers. We’re happiest playing alone, or with close friends.
And that’s where guilds can be very helpful. You can build relationships with your guildies so you’re not having to deal with strangers. Maybe you never met in real life, but you feel like friends. And having friends keeps you playing the game. It seems like a no-brainer for Blizz to be actively helping build up guilds rather than tear them down.
And yet, here we are. Six and a half years since the permissions were “unintentionally” broken, we’re still waiting for Ion’s promised fix.
My guess is it’s just really low priority. They have a ton of other stuff on their agenda, and not as many workers as they once had.
I figure the permissions will get fixed when they do a major revamp of guilds. That’s why I thought our time had come when they announced “guild updates” for TWW. If they had truly updated guilds, I’m sure this would have been taken care of. But, as we know, they didn’t do a real update, just made them cross-realm, cross-faction. Since that was part of making Warbands work, I can’t consider it a guild update at all.
That’s due to bringing the system to heel with the sure-fire-Discord-killer Communities feature. Broadly, it lacks the other two types: resource management and Rights Management/Apportioning. The last one I think is a fundamental conflict where Communities runs on more of a Role-Based Access Control model, and we were used to coming at it from the other direction - assigning permissions to roles we made up ourselves a la carte.
I’m super happy Marksman Hunters got the choice we wanted. Well, that many of us wanted. (Apparently some players are diehard against having choices.)
Now, if only guild leaders could have the choice of which permissions to assign to various members instead of having to give all officers all permissions.