Over the past few months, there has been threads popping up on the General forum about the ever-so increasing tendency of players to rush through dungeons… even the leveling ones.
Many players, including myself, have stories to share of a group biting off more than they can handle, which then almost always causes a wipe.
I know that Blizzard has attempted to “solve” this problem a few times in the past — most notably, by severely nerfing player power in Cata dungeons, fresh after the “AoE everything down!” era of WotLK instances.
The backlash of that was rather massive, and Blizzard nerfed the Cata instances — and ever since, Blizzard has been a lot more cautious about creating powerful dungeons.
But, the issue still stands: for a new, returning, or inexperienced player, running leveling instances can be a rather miserable experience. They’ve been forced to rush along chasing the veterans that they miss out on the chance to…
- Look around
- Learn the route(s)
- Try out various strategies to tanking and healing (this is the best way for a player to learn)
- Overall enjoy the experience
But with veteran players, there are also many players who enjoy pushing themselves — they know they can handle a lot at once. They know the dungeons inside out. They have fun rushing.
How could Blizzard solve this issue? Well, in one of the threads on the General forum right now, I saw a player post this brilliant idea which I love, so I’m quoting the player here:
I think that this is a genius solution. For veteran players who enjoy a more slow-paced run, or tutoring new players, they could choose the “slower” option. For new players who want to jump feet-first in the deep end and hit the ground running, they can choose the “fast” option. Veteran players can also go fast-fast-fast if they want to…
I really see that as a win-win for everybody. (Yes, there will be trolling, but this should never be a reason for not introducing a feature.)
Please, Blizzard, consider this!!