The Madness of Mythic Raiding Restrictions: A Plea for Balance

The nerfs they did to stormsurge and intermission adds this season kinda destroyed the fight, the winds stuff though I’d agree, especially as a Shadow Priest.

LMAO you cannot be a real person

Guys nerfs don’t make the fights easier

Not all the nerfs are even on point, of course. The nerf to the add health on Grimtotem was bizarre, for example.

Or the nerf to Lihuvium where they reduced damage by 90% when just extending the debuff time by 1 second would have accomplished much the same result.

(I won’t even bring up Wake of Flame on Aggramar… oh wait, I did. :laughing: )

Idk how you have a whole guild of people that listen to you

You haven’t made one good point I would be embarrassed if you were my gm

You do get different types of nerfs. Some things on fights, like the winds on rasz, are binary pass / fail checks. There’s no real player performance involved, you just have the buttons to stay on the platform or you fly off the edge. Nerfs to that don’t make the mechanics easier, they just make certain specs or classes capable of the mechanic at all. “Staying on the platform better” doesn’t make the fight easier besides a couple seconds of extra uptime.

Obviously there are other nerfs that do make fights easier, but they tend to come later on.

So the race to world first how did it end again?

Something something wiping on raz something something nerf and oh look at that We got a kill!

Next topic: Santa is actually real

Sorry I think I got whiplash from this comment and need to go to the hospital. Ciao

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Most of them do, but stuff like the Raszageth P1 winds didn’t so much make the fight “easier” as much as they made the fight outright possible for a lot of specs.

The unnerfed version of that mechanic was so unbelievably restrictive that Priests and Paladins were throw picks unless you had two Evokers per one of them. No matter how godlike a Shadow Priest main is, if you brought one to the original version of Raszageth you’d have to babysit them with Evokers.

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“nerfs make the boss MORE difficult and the earth is flat”

While I understand that you are using hyperbole to make a point about the impact of nerfs on boss difficulty, it’s important to note that the overwhelming scientific consensus supports the fact that the Earth is not flat. As for the topic of Mythic raiding restrictions in World of Warcraft, I’m more than happy to engage in a constructive conversation about that subject.

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Ditto with things like this:

  • March 29th: Swarm of Darkness and Swarm of Decay caused by Mal’Ganis’ Unto Darkness will now increase all damage taken by 100% rather than only area-of-effect abilities.

A lot of these things they put in are just dumb, which is why they get outright removed or massively nerfed.

(Neither Raz nor Lords were tested on PTR, either… hm… I sense a pattern…)

And why would the mechanic be this way?

With all the PTR feedback and testing let’s put our thinking caps on for a minute….

The answer couldn’t possibly be bad game design/extension of mediocre raid content to collect money and wow token sales and extend the duration of the RWF to market wow for as long as possible?

“You can clear mythic raids when we allow you to” - blizzard

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How are so many people able to participate in mythic raiding at only 6-9 hours a week?

This guy is using chat gpt to post on the wow forums :rofl:

k

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I used to do that back in Legion. It was definitely a slow crawl to the final boss :joy:

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Definitely depends a lot on the guild, you can either be more efficient with your time or you can spend more time. A lot of guilds in the top 300 raid 9-12 hours (3 nights).

Fair on 6 hours though, 2 nights you’ve gotta be REAL good / efficient to clear early.

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no, its not

I think the biggest thing is that alot of people who play games like league enjoy competitive play and actually like seeing people do things good.

Many wow players are people who absolutely hate anything being done optimally and therefore hate streamers for the crime of playing the same game as them but gooder.

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In the past it’s always been run M+ in order to get gear at a reasonable pace, especially when you need the gear to get any further in the raid. With the current upgrade system I’m hopeful that raiding will provide a decent upgrade path in and of itself and reduce or remove the need to run M+ to get anywhere. There will always be people who run everything to maximize their upgrade potential each week, but maybe this new system lightens the burden a bit.