and yet raz was nerfed to do quite the opposite
no its not.
if you want to do high-end content you have to put in the effort and time to play high-end content. mythic isnât designed for casuals.
Find a group of like-minded people and agree to only gear up through the raid. Problem solved.
If itâs too challenging for you to do in your available time, thereâs heroic. Dialing down challenge content for convenience is a waste.
Again, heroic is there for these folks.
Even if this is true the model doesnât work.
Yeah, it just feels sooo strange when I see the two very different reactions. Thank you for your post!
i played a ton of dota 2 before i came back to wow during legion so iâm very familiar with the culture shock. Its very hard to uh, converse with people in wow because they and i seem to be playing completely different games.
Thank you for sharing your experience. Itâs common for players coming from other games, like Dota 2, to experience a culture shock when transitioning to World of Warcraft. Each game has its unique community, mechanics, and expectations, which can sometimes make communication and understanding more difficult. Itâs essential to be patient and open-minded, as well as willing to learn from others and adapt to the new environment. Over time, youâll become more familiar with WoWâs community and culture, and itâll become easier to engage in discussions and enjoy the game.
I feel like u only need to spend 20+ hours grinding for mythic raids if ur pursuing world first (or you want to finish CE and have a decent break before the next patch). There are certainly guilds out there that raid 2x a week and will eventually down some mythic bosses, they may not get cutting edge, but they still get in there and play.
Raid nights are probably about the same time commitment, it may be 3 nights a week for most of these guilds? I dunno.
Outside time commitment is $20 wow token to sell each xpac to buy all of your consumables and probably most of your enchants for the xpac along with random gold you accumulate while playing. If you dragon race world quests you can probably buy every gem/consumable/enchant you need with like 30-45 min a week of time commitment.
M+ is roughly 4-6 hours a week excluding the first two weeks where itâs heavily incentivized to grind to get the max drop Ilvl from the dungeons. You bank valor until you find key pieces to upgrade. Youâre just filling vault for more chances at tier or weapons.
After that youâre looking at a play commitment of 20-25 hours a week? No rep grinds are really required now. If you have to swap Alts you canât get caught up to fully heroic geared in like two weeks.
Iâm not sure I agree here.
Before anyone posts shade on my profile, I have raided mythic before but was not able to fully progress the raid. The additional time commitment to keep pushing wasnât bad, the bottleneck was a raid L2P issue - not the wow systems. It was during SL on my DK so recent with similar gearing system.
Well the op said 20 hours a week was too much commitment. So the way you mathed it out it kinda proves his point
Something that I havenât seen brought up in the first 30-40 posts is the fact that after the World First Race, Mythic getâs nerfed and continues to get nerfed. Blizzard gets massive publicity from this as do the WF race players. It also bringâs in lots of viewers on twitch/youtube and hopefully some new players. Itâs kinda beneficial to everyone to have that take place for a reasonable amount of time (personally 2 weeks tops but it will vary for everyone Iâm sure).
Also, in my opinion anyhow (and Iâm a heroic raider), the players need to be held accountable for your current problems with difficulty. If they make the raids easier then group leaders will only require you to have progressed further than they currently do.
I think theyâre making headway to a solution for you with the changes to upgrading gear but each nerf to difficulty seems to only make pugs harder to get into. This will most likely, and Iâm being negative here, make the pugs demand more from you. Also if itâs still only the first 5% or whatever the number is to get cutting edge then it will just fill up faster. People will more than likely burn out quicker each week after the full clear because they did it so quickly. Top guilds are testing the next patch bosses a couple months after WF race so there is stuff for them to do. Everyone else will just be blaming Blizzard for lack of content.
*Just my thoughts from my heroic raiding 5 hours a week point of view. Iâd love to be proven wrong though.
Something that I havenât seen brought up in the first 30-40 posts is the fact that after the World First Race, Mythic getâs nerfed and continues to get nerfed. Blizzard gets massive publicity from this as do the WF race players. It also brings in lots of viewers on streaming platforms and hopefully some new players. Itâs kind of beneficial to everyone to have that take place for a reasonable amount of time (personally 2 weeks tops but it will vary for everyone Iâm sure).
Also, from a heroic raiders point of view, the players need to be held accountable for your current problems with difficulty. If they make the raids easier then group leaders will only require pugs to have progressed further than they currently do and pugs are still a big part of the raiding community.
I think theyâre making headway to a solution with the changes to upgrading gear but each nerf to difficulty seems to only make pugs harder to get into. Also if itâs still only the first 5% or whatever the number is to get cutting edge then it will just fill up faster. People will more than likely burn out quicker each week after the full clear because they did it so quickly and take a break which isnât helpful to players or developers. Top guilds are testing the next patch bosses a couple months after WF race so there is stuff for them to do. Everyone else will just be blaming Blizz for lack of content.
*Just my thoughts from my heroic raiding 5 hours a week point of view. Iâd love to be proven wrong though.
Mythic raiding should be really difficult. But still it ought to be possible for a good group who spends a decent amount of time on mythic raiding, like 2 4 hour raid sessions a week and maybe a couple of keys sprinkled in here and there, to defeat the final boss on mythic by seasonâs end.
I think there needs to be content in the game for the type of player that currently enjoys Mythic Raiding. Players that have the time, dedication and desire to be part of a large team. If you have issues with any of that then Heroic Raiding exists which fits most of the bill.
I agree that Mythic needs some tweaks to help those players (like opening up cross realm day one) but overall I think itâs fine.
majority of mythic raiding guilds dont raid 20 hours a week LOL youâre overexaggerating. most raid 2-4 hrs twice a week. if you cant commit even that then you probablu shouldnt be playing wow in the first place.
I honestly donât even know why Blizzard bothers with raids anymore tbh. They should make âraidsâ a solo scenario so people can see the story and all gear should come from m+. Way easier to balance around that.
Thereâs a reason why most people say Raiding was the most enjoyable during Wotlk before parse and log warriors overtook everything. Thereâs been funcraids through other xpacs, but overall availability w/ fun factored in, it still overachieves most xpacs.
There was min-maxing, but nothing on the scale itâs on today. Itâs a game, and people tend to forget that. While also stop conparing yourself to others. Stop focusing on the lurches that perform WoW / esports for a living. Theyâre doing it for 8-12 hours a day, theyâre going to be the best because thats all they do.
While I have no problem with the difficulty of the Raid or the time it demands, I am against this new movement of âdoing M+ infinitely to make the Raid easierâ.
By doing so the only thing gained is taking away the value of Normal and Hero.
They should be 2 totally separate paths.
M+ gear should be weaker in Raid and Raid gear should be weaker in M+.
This way you can focus on what you really like.
Im convinced that OP uses chatgpt to write his answers. Its kind of obvious.
For the topic: 20m Mythic needs to go. Many reasons have been listed already and its an old relic from WoD where they made the biggest mistake in WoW history killing off 10m guilds.
Plus the raids get nerfed over time anyway. Like you cant compare current Raszageth with Raszageth 1-2month into the Season.
There are currently 1.6k+ Guilds that have cleared Vault. And if one cant compete on lets say world rank 300 then maybe world rank 500 is more of ones taste. And if not then maybe 700 and so on and so forth. The way the game is played differs massively from world rank to world rank
People kicked others for one daring not go full cookie cutter
People can clear the current raids with green logs and arguably even grey logs.
The issue isnt the games difficulty but the mindset of some people and that you will never be able to change (and it isnt a case just in WoW. Its a case in every game with a competitive nature)
They had to settle on a fixed size for Raids. Thats why 20man was chosen as a middle ground. Could arguably do it 17 or 15.