The Madness of Mythic Raiding Restrictions: A Plea for Balance

This guy spends an entire raid tier raiding 10.5 hours a week to get CE so he can call people on the forums toddlers

1 Like

So blizzard decided to let you kill the boss

Which is the entire issue of this thread

They make sure it’s too hard except for the paid gamers then they slowly decide who can kill the boss with nerf after nerf

It’s hilarious that you think you actually accomplished something. They just lowered the bar for you

1 Like

Guy pokes fun at other people who cleared a tier on Mythic despite facing setbacks because somebody had a death in the family, and thinks that’s funny.

Real classy, dude. Real classy.

1 Like

Brings up a death in the family to invoke sympathy after insulting everyone else

:rofl:

You are still intellectually bankrupt

Yet what you’re failing to realize is that RWF guilds don’t like when the bosses are overtuned either. Sepulcher and Vault were pretty widely disliked because of this (although, granted, Vault got fixed MUCH faster than Sepulcher did).

Where’s your CE achievement, then?

As an active raider myself, I find it quite presumptuous to assume that everyone participating in this discussion lacks raiding experience. It’s important to recognize that we all come from different backgrounds and have varying levels of experience, and our shared passion for the game should unite us, not divide us. Let’s focus on constructive discussions and respect each other’s perspectives.

So now I have to participate in the system I see as objectively bad to criticize it?

You guys love your fake accomplishments

Blizzard just nerfed the crap out of razageth and you killed him great job!!

That’s so cool dude your hundreds of hours were definitely worth itđŸ€ź

So where are these “quests and other activities” you mentioned that are so important for Mythic raiding and act as a barrier?

1 Like

Your credibility is gone after that “death in the family” post

“Lol I can’t be incorrect, I had a tragedy happen in my life” - you

No apology for calling us toddlers because we don’t spend 10.5 hours a week raiding either

I respect your perspective because you actually have a leg to stand on. I don’t agree with everything you said, of course, but I think there’s some very real wiggle room as far as Mythic raiding goes. Specifically, I HATE the lockout system and I hate the fact that Blizzard keeps doubling down on it every interview even more. That’s the biggest issue with Mythic raiding, bar none.

The person we’re responding to, though? They have absolutely no idea what they’re talking about. That’s not a perspective worth giving the time of day to; they aren’t being any more constructive than we are.

I apologize for any confusion. To clarify, quests and other activities can indeed play a vital role in gearing for Mythic raiding. These activities, such as world quests, emissary quests, and weekly events, often provide valuable rewards like gear, resources, and reputation, which are important for character progression. Additionally, they offer opportunities to obtain essential consumables like flasks, potions, and augment runes that improve raid performance. These activities, along with Mythic+ dungeons, contribute to a well-rounded preparation process for Mythic raiding.

They don’t, though. They’re irrelevant.

1 Like

How many nerfs?

You can’t answer the question because it’s embarrassing

Imagine going to the gym and asking them to make the 20lb dumbbells weigh 10lbs just so you can tell everyone you lifted 20lbsđŸ€Ł

Honestly these things pretty frequently have no relevant or value whatsoever for 99% of players engaging in mythic raiding content, people just do them in the first weeks for a lack of anything better or because they’re watching WF raiders do them in an effort to get even the slightest advantage or optimisation.

AH. Though I guess the profession system being so locked in during season 1 did kinda matter, but not to such an enormous degree.

1 Like

3 or 4 nerfs? That’s to be expected. Most guilds (literally the overwhelming majority of them; we’re World 571 and over 1000 more guilds have killed the boss since then), especially ones that raid our hours, only got their Raszageth kills after that many nerfs.

What’s there to be embarrassed about? If I wanted to kill the boss much sooner, I’d get into a HoF guild that kills the boss within the first 2-3 months of the tier.

Well that’s ur problem. wear a condom next time.

I’d like to bring up an example that highlights the relevance of certain activities, such as world quests, in preparing for Mythic raiding. In the Shadowlands expansion, Discipline Priests could make use of an item called “Instructor’s Divine Bell” in world quests. Acquiring and utilizing the bell provided a clear advantage for Discipline Priests, proving that world quests can be valuable in optimizing character performance for higher-level content, including Mythic raiding.

Maybe if they released a properly tuned mythic difficulty (spoiler: they never will) people would realize how dumb it is.

It’s not real it’s fake and blizzard decides when you get your cutting edge achievements with nerfs

Every. Single. Tier.

Most of the nerfs are also to loosen up comp requirements anyway, so you don’t NEED a ton of evokers on Raz, or a mega cleave comp of 4 Arms / 3 Frost / 3 Survival (plus DH & Enh Shaman) with just 1 warlock as the ranged component, like the WF Lords of Dread kill.

The nerfs aren’t so much to make the fights easier (although that’s a result) but more so that people who don’t have multiple raid-gear alts can do the fights.

Things like this are almost always the exception not the rule though.

1 Like