As a long-time fan and avid player of World of Warcraft, I wanted to take a moment to share my thoughts on the current state of Mythic raiding and the time-consuming demands it places on players. I understand the importance of challenge and progression in the game, but I believe that the restrictions in Mythic raiding have reached a point where it’s simply not enjoyable for many of us.
First and foremost, the requirement to constantly gear up just to stay competitive in Mythic raiding has become a monumental task. The endless grind for better gear through dungeons, quests, and other activities is a huge time sink. While I understand the importance of being well-prepared for challenging content, the game should also respect players’ time and not force them into such a demanding cycle.
The time commitment for Mythic raiding is another issue that I believe needs to be addressed. Expecting players to invest 20 hours or more each week in order to clear the raid is simply unrealistic for a large portion of the player base. Many of us have jobs, families, and other responsibilities outside of WoW that make it impossible to dedicate that much time to raiding.
Moreover, the steep learning curve and demanding mechanics of Mythic raiding can lead to burnout and frustration, especially for casual players who may not have the resources or time to keep up with hardcore raiders. This, in turn, leads to a toxic environment where only the most dedicated and well-geared players can hope to succeed, pushing casual players further away from the endgame content.
What I propose is a rebalancing of the Mythic raiding system that takes into account the needs and time constraints of a wider range of players. This could involve implementing a more flexible difficulty scaling system or reducing the time and gear requirements for entry-level Mythic raids. By making these changes, Blizzard would make endgame content more accessible and enjoyable for all players, without sacrificing the challenge that makes WoW so compelling.
In conclusion, I believe that the current restrictions on Mythic raiding have become a barrier to entry for many players and are making it increasingly difficult for casual and hardcore players alike to enjoy the game. It’s my hope that Blizzard will take these concerns into account and consider making adjustments to Mythic raiding that respect the time and effort of all players, regardless of their playstyle.
You make an excellent point, and I wholeheartedly agree with you. The focus on catering to professional players and the world first race has definitely skewed the balance of Mythic raiding content in favor of those who can dedicate their lives to playing WoW. I apologize if my initial post didn’t make it clear that I recognize this aspect of the problem.
Blizzard has, unfortunately, prioritized the e-sports and Twitch extravaganza over the enjoyment and accessibility of endgame content for the majority of the player base. It’s disheartening to see the company put so much effort into designing raids primarily for a small, elite group, while neglecting the needs of the rest of the community.
Your point about the high barrier to entry being designed to ensure that professional organizations win the race to world first rather than a PUG is well-taken. It’s frustrating that Blizzard has allowed the pursuit of prestige and e-sports fame to overshadow the interests of everyday players. We can only hope that they will eventually realize the importance of striking a better balance between the needs of professional players and the broader WoW community.
OP, you’re not the first to say this. They’ve done the same for every aspect, its not just raiding and mythic raiding at that. The grinds and the RNG though.
You’re right, this issue isn’t exclusive to Mythic raiding. Many other aspects of WoW have become increasingly grind-heavy and RNG-dependent, which can be frustrating for players. I appreciate you highlighting this, as it emphasizes the need for a broader discussion about the direction of the game. Let’s hope Blizzard addresses these concerns in future updates.
They are going to make some of the bosses in the raid (maybe the last boss maybe not) mathematically unkillable or close to that to extend the race.
Once they decide the RWF has gone on long enough they will hit all the bosses with dozens of nerfs ( see anduin, the jailer, the crab, razageth etc)
The bosses will then be kind of killable with gear.
They will waste your time some more as they don’t want the tier to pass by too fast so there will be a lot of wiping in order to achieve your goals.
Then when they decide it’s time for the next patch the bosses will finally be nerfed (AGAIN) into what I consider a “fair” state for a potential clear from a pug of well geared mythic raiders.
I don’t understand how there are still people who dedicate their lives to playing league of legends. But these same problems never crop up in league, instead. Have you seen the viewing charts and ratings at MSI/World’s? Its insane and everyone loves it.
Why is this a problem in this game and not there, I can’t figure this out. Anyone that can shed some light on this? Because I feel like supporting our streamers for our game isn’t and shouldn’t be a bad thing. It lets people view and maybe relate, figure out what they could change in their game play and vibe to stuff. So what’s going on in Wow that’s different?
I just don’t care anyone. Removing locks was totally reasonable and has been asked about for years by many people. I am done asking and now I just don’t stay subbed for more than 1 month at a time on the rare occasion that I think I miss WoW. So much wrong with this game and it’s all due to stupid counterintuitive retention mechanics and mismanagement.
WoW raiding scene is wrong, other games have different difficulties and that’s it, however; WoW changes not only the difficulty but the logistics. Before, We’ve 10/25 raids with normal / heroic, now We’ve a flex system between 10-30 players for Normal/Heroic and then you can’t do Mythic if your team isn’t exactly 20 players…that’s a big issue for a lot of cores that can’t reach that amount of players.
I know the common responses about balance and that some fights will get easier…etc, the problem is that Blizzard didn’t do all raids 20 size or all raids flex since Mythic introduction.
I just do AOTC with my core and then grind mounts and other things…
No one is forcing you to do hardcore content.
The easier (heroic) version is there for you.
I’m a new player of 4 months in, never played WoW before and went through a few classes before finally sticking to one.
Geared it up quick and managed to clear 3 mythic raid bosses already. Would have done the 4th too if I had more time and if my guild was more enthusiastic about it.
I work a full time job, don’t dedicate my life to WoW.
You can do anything you want to. If you can’t or don’t want to work on clearing the most difficult content, then don’t. It’s not for you.
Remember, games are there for fun and some of us enjoy the extra challenge but it’s not mandatory.
I appreciate your perspective and understand that hardcore content isn’t for everyone. It’s great to hear that you’ve found success in Mythic raiding despite being relatively new to the game and having limited time.
However, my main concern is that the current design of Mythic raiding and its associated grinds and barriers disproportionately cater to a small, dedicated player base. While Heroic raiding is indeed an option for players who seek a more casual experience, I believe there’s still room for improvement in making Mythic raiding more accessible without sacrificing its challenging nature. This would allow a larger portion of the WoW community to experience and enjoy this high-level content.
While I understand your point about multiple difficulty levels, I disagree with the notion that the highest difficulty should be so exclusive. It’s about striking a balance that allows more dedicated players to experience challenging content without facing unreasonable barriers.
That’s a player-set task, not a blizzard one. Find a guild that has gear requirements more to your liking.
That’s a buzz phrase that means nothing. You’re playing a video game, whose entire purpose is to waste your free time.
My guild raids 6 hours a week and got CE this tier. No one raids 20 hours a week besides the initial Race to World First guilds, and just for the few 2-3 weeks.
The difficulty is not meant for low-skill players. Mythic raiding is for high-skill players only. Casual vs Hardcore doesn’t determine their skill level. You can raid 6 hours a week and get CE if you’re good enough.
There’s already difficulties for those people, Normal and Heroic.
Your opinions are all wrong and bad so I assume you actually fell for the trap of becoming “a mythic raider” when there are much harder video games than wow mythic raiding.
The reason people don’t complete mythic often isn’t the difficulty it’s the time commitment. Blizzard time gates everything so you stay subscribed.
It would probably take a couple weeks at most if the lockouts worked like heroics for the pug population to clear the raid on mythic.
Blizzard doesn’t want you clearing too fast and you get to pretend you are really good at wow for spending an insane amount of time on a task that’s been artificially lengthened