So you just want blizzard to give out heroic or mythic ilevel for free and ramp up mythic difficulty to skip the gearing process. Got it.
Who is doing the pulling?
It is trueâŚ
How many times was razageth nerfed?
Thereâs a difference between a difficult raid and tuning it so only people who are paid to raid can kill it.
They let the community have a shot after the content has already become stale.
âHey guys why arenât you excited to raid the boss we nerfed 50 times now that the big boys are doneâ
They literally hate their playersđ¤Ł
What âinterestsâ? Iâm just pointing out that your original post is factually WRONG.
But you just said it was easy and pugs would be banging it quick if it was less restrictive to try?
How would that work when very organized guilds require hundreds of pulls?
All PvE content gets nerfed, just part of the game. The mythic+ dungeons ended as barely a shadow of their launch state despite being an infinite scaling system.
If they would make Mythic Raiding a flex it would be fine⌠its the set 20 that annoys me⌠theres no point in having a set number when everything else is flex. It also needs to be able to be a full pug group for those that donât want to bail on their guilds but want to get some higher gear/kills without being punished
The only barriers are self made.
âYou need xyz ilvl to mythic raidâ
Says who? There is no ilvl requirement to enter raid
âYou need to farm m+ to mythic raidâ
Says who?
âYou need to commit 20+ hours per weekâ
Says who?
âYou gotta research fightsâ
Says who?
âYou gotta join a guildâ
Says who?
âYou gotta do this, that, or w/eâ
Says who???
The only barrier to mythic raid is that you need to be in a raid group and it is âreccomendedâ to have 20 people.
Because if it was set at a fair difficulty still much harder than heroic pugs would be clearing
You take the whole tier to get CE and thatâs wrong because you got to kill a different version of the boss than other guilds because they nerf it until itâs killable.
They should test the difficulty and release it fairly instead of overbuffing and nerfing if the hall of fame isnât filling upâŚ
Your CE is not as valuable as an early CE because you killed an easier razageth and blizzard is to blame
Mythic raiding was never supposed to be easy to get into. Iâm not disagreeing that prepping for mythic raiding is like having a second job, but the barrier to entry was always supposed to be high.
My biggest grip is how the lockout works. I donât have an issue with the fact Iâm not good enough to mythic raid until near the end of the patch, and thatâs just for the 1st couple (I.e. easiest bosses).
This is the lie right here
You were always good enough
The raid gets nerfed
The 20 cap is stupid and needs to go, everything else scales from 10 to 30 and so should Mythic.
The bulk of CE guilds have been saying this for years.
The loudest champions of âno it needs to stay 20â are people who donât even raid, and just watch others do it on twitch. Which is why itâs so pointless to even have a discussion about Mythic raiding on this forum.
I appreciate the confidence boost. Thank you.
I see where youâre coming from regarding the 20-player cap for Mythic raiding. However, itâs important to consider that the 20-player limit may actually contribute to the integrity of the game. This fixed number ensures a consistent level of difficulty and coordination required across all Mythic raiding guilds, providing a clear benchmark for the most challenging content in World of Warcraft.
While itâs true that many Cutting Edge guilds have expressed a desire for scaling similar to other raid difficulties, maintaining a 20-player cap for Mythic raids creates a distinct experience that sets it apart. Itâs crucial to have a variety of perspectives in the discussion, not only from those who raid but also from those who watch on Twitch and contribute to the gameâs community.
No, the people who only watch others play on twitch really donât matter at all.
Blizzard needs to focus on players, not on the view count of streamers.
I miss 10 man raiding at the top tier honestly, it was the most fun i ever had in raiding, 20 just isnât a close knit group like 10 is.
The 20 cap is pointless for everyone BUT the world first players. It is the only viable for them because it keeps the the playing field the most level for them. After world first kill the raid should be changed to flex for everyone else.
World first race should be on its own tournament server anyway, just like arena & M+ championships are.
Blizzard can enforce a strict 20-person-only rule there, and also include all the ridiculous overtuning they always launch on the live realms before removing a few weeks later.
Thatâs news for me, then. I havenât made a single cent playing this game.
What week did you kill razageth and how many nerfs before you were âallowedâ to kill it?
Iâll give you a hint, world first guilds needed a nerf so itâs at least one
The problem with threads like this (esp in general discussion) is that theyâre populated by people who donât raid.
Itâs on an accuracy level like what you get when you ask a toddler to draw a picture of a fireman.
And? If folks like me are able to kill it with a 2-day, 8-hour weekend guild and have 5 weeks of farm remaining, clearly it isnât designed for people who get paid to play the game.
The unnerfed version, sure, but thereâs a huge difference between âyou can kill the first couple bosses within a week or twoâ and âyou can kill the final boss in two weeks.â