The m+ problem isn't actually that hard to fix

Tank strength depends on player skill.

Many people lack skill, and find tanks hard.

Suggestion: remove all active mit, all self healing, now by limiting skill expression, tanks will be more equal in the tanking role from player to player.

Citation needed.

You’re not really saying a whole lot, just kind of shooting people down with nothing to add, what’s your suggestion for fixing the tank/healer shortage?

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Mythic raid requires 4 tanks as opposed to 2.

Equalize group ratios.

Give tanks a role in PVP.

Moving existing tanks from a 9 to a 10, doesn’t really fix the shortage, makes it worse.

Increase dungeon group size to make more slots for dps. A 6 man would be a 33% increase in dps per tank! And 10 man would be even better.

The best runs I have as a healer are when the DPS help out. I’ll be in some super crappy heal-wise situation and suddenly health bars will pop up. Ret throwing off heals, Mage using shields, a well timed Vampiric Embrace, etc etc.

That’s where I think the game is currently. Blizz is trying to push us to be team players by limiting healers and tanks. I’m just not sure if it’s working against us.

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Better to reduce dps needed in mythic raid for the same effect.

And if that isn’t enough, reduce the need for dps in PVP too.

Nobody want’s to tank = Require more?

You’ve clearly been very out of touch with PvP players, they generally plead for the opposite

An interesting idea but quite the gamble

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Plenty of people want to tank, they just don’t have spots.

If a tank wants to join a CE (or maybe mythic too) the common advice is to dps first, and wait for someone to leave.

Yes, but the concern is NOT pvp, it’s PVE.

So then make off spec tanking fun and easy. Yes, good idea.

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3 would be sufficient. They never delivered on making tanks less spikey or backing off on group wide damage. If they finish the job they started in 11.0, they may not need to buff tanks and healers.

Off tanks don’t really exist in raid anymore.

Too many defensives, and the game expects them to be used.

And when people don’t use them, well…

And some classes have way more defensives than others.

You need to remove abilities, remove skill expression to arrive at the place you want.

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Don’t feed the trolls.

Why do you think it’s a gamble? :thinking:

It’s not trolling to say if content needs more tanks, more people will play tanks.

How about the reverse? DPS is not a viable solo option until max level.

(So to get ANYTHING done solo, people will need to be a tank or healer.)

Make leveling super hard. (some people want that, and aren’t playing classic.)

:joy:
/10char

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You can’t expect people to tank when it’s unwanted for like everything except 5 man content.

And if you make tanks stronger, the same tanks, just do harder 5 man content.

Not solving shortage.

If you make dungeons need more dps, that does work to an extent, but also requires a redesign.

You speak with a really annoying amount of authority while delivering the worst takes

I’de go with trolling

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People don’t logically think things though.

The needing more tanks point has been brought up by Brewa before, and I largely agree.

What metric are you using to define good, though? Most players aren’t going to care how diverse the high end key meta is unless it trickles down to where they play. Most feedback seems to be that DF S3 was a good M+ season, despite the lack of spec diversity at the top.

So?
There are people who enjoyed rdps surv
There are people who enjoyed combat
There are people who enjoyed Legion Veng DH
All got reworked or half their toolkit stripped because they weren’t healthy for the game

w/e

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And DF S1 had more spec diversity.

Also my favorite season because it took so long to reach the reward cap.

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