I’ve seen some news talking about the current state of m+
https://www.pcgamer.com/games/mmo/world-of-warcrafts-competitive-dungeon-mode-is-struggling/
We’ve all been hearing complains about m+, I even remember playing with people saying they sucked during Legion Beta so I’m not gonna listen to those complains, I’ll just call them “haters complains” but it’s fine to see Blizz is starting to listen to the players and how a lot of people doesn’t like the current m+ state
Now, recently I’ve seen two peaks of unhappiness regarding m+
9.0 and Dragonflight s2
You see, back in 9.0 Blizzard decided tanks and healers were too OP so they decided to nerf them.
What happened then?
Well, homogeneous comps started here.
Adds used to hit so hard every tank went oneshoted so the only viable way to do dungeons was kiting the adds and the only tank able to kite and hold aggro at the same time was DH. We also needed something to not let people die in case tank went slowed or lost aggro, so the only healer available at that time was Hpal.
You an check it here: https://www.warcraftlogs.com/zone/rankings/25/?partition=1
What did Blizzard do to fix this? Did they buff tanks again so they didn’t die oneshoted?
No, all they did was making kiting not viable anymore, adds started hitting way harder at not melee range since then so instead of fixing the problem now it was bigger.
Since s3 till the end Holy Priest was the only viable healer, just like that, just because of sheer numbers. Holy Priest gave no incredible utility or huge CD, nothing at all, it just had the biggest heals out there because tanks needed those huge heals in order to not die. BDK also became the only viable tank in s3 and s4 just because they had a huge window where Dancing Rune Weapon made them almost immune to melee attacks.
Now, there’s something that only make this problem way bigger. Augmentation Evoker.
Back in Dragonflight this spec was added to the game, a spec that shouldn’t exist at all
Just because of how augmentation works it became meta instantly.
You see, apparently giving % buffs makes something OP (That’s why old items stopped being usable in current content around Pandaria, because some items like Scarab Brooch had an insanely strong niche just because they scaled in % rather than flat numbers) but let’s be honest, would aug ever be used if it wasn’t for their % buffs? I don’t think so, that spec is doomed to be either meta or useless, no inbetween.
Back in Dragonflight we already had that problem, good healer or tank specs centralizing the meta, but groups were never that homogeneus before adding Aug (You can see that on the new I posted here)
Why do I say this situation is so easy to fix then?
Well, because it is, all you need to do is two things, probably 3
1- Delete Augmentation Evoker from the game
Just like that, it’s not a healthy spec, buffing by % only makes the gap bigger between meta and non meta specs even tho they’re mostly used to help the group survive by their utility and versa buffs.
2- Buff tanks and healers
Once tanks don’t die that easily or ALL healers are able to keep the group alife the problem is instantly solved, you won’t need to build comps around the tank only to help him live through the dungeon.
3- Maybe nerfing trash would help too
I don’t really like this point because it just makes the game even easier but with correct tuning this could also help fixing the m+ problem or even replace my solution nº2