The m+ problem isn't actually that hard to fix

Why do you think that?

But why do you think it is the worst?

How about just put the number of mobs you want us to kill in the instance? Everything in the instance needs to die in this timeframe. Big pulls small pulls whatever. As long as nothing is breathing at the end within the time you win.

Not in favor of that. People already complain about certain dungeons being too long. One of the major positives about M+ is being able to run a key in under 30 minutes.

Yes i agree pal!
They should do very soon MORE support-specs so not only Aug will be support.
But giving/creating a new Role would make the WHOLE game more intresting. And complex yes.

Even 3 tank places @ raids is a good idea.

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What I am saying is for example if the dungeon has 120 mobs but 60 are required to = 100% why not just put in 60 mobs instead of the 120? One less thing to worry about.

That’s essentially yellow tape. They could do that, but that removes skill expression through route planning. I know most tanks will just copy paste popular routes, but I enjoy planning routes to be close to 100% while taking into consideration which mobs are in each pack and the risk/reward for each pull.

For the most part, dungeons are pretty much A to B press W and you get over 100% at the end. They already significantly reduced the requirements to route planning since SL.

Problem with raid tanking is that it’s boring. Tank swap at 3 stacks or pick up adds. Adding a 3rd tank to the taunt rotation isn’t engaging.

More like MW Monk used to drink after every pull until we got mana tea. Thank God for MT.

Mana Tea existed back in mop lol, they removed it for being “too op” and now it’s back for no reason

Evil idea: make a system rule that those in the party must be from the same realm as the key holder.

(Sits back with popcorn)

Enjoy your popcorn?

What a weird post.

Ah another chat gpt bait post full of lies and misinfomation. Reported

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You should read more than forums in your daily life.

Nope, never even used the spec. I wouldn’t know the first thing about playing one.

Feel free to look at my spec and gear. All healer … in fact all of my characters I play are healers.

The only real problem with M+ is that keys become excessively hard at +12.

Lol they are so easily spotted with the formatting and numbering.

When people say the game is designed for the top 1 or 3 or 5…whatever …percent I honestly wonder if they even play WoW

“Our goal is for M+ to be fun, engaging and rewarding for people who really enjoy dungeon gameplay and the difficulty progression. We’re less focused on raw participation metrics than we are on broader player behavior and sentiment.”

Oof

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The game also flourished when it took WAY LONGER to level. Who’s up for needing months to hit level cap for the average player?

No, it happens because people HATE leveling, and Blizzard responded. It’s not the hardcore player base that overly cares.

AKA, most of the player base doesn’t engage with it, but we will keep doubling down on a system that is just bad for the overall game so a small % of hardcore players have “something to do”.

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But what’s bizarre here is practically all of the title holders (preeminently streamers and YouTube content creators) all pretty much unanimously believe M+ design/difficulty is going in the wrong direction…?

Make it make sense.

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