The M+ nerf is good and raiding should always offer the best gear

The fact that you think you’d be 3-4 key levels higher from a few 485s is actually mind boggling, it really is. Delusional my friend, but sure. You’re great at M+, just not up there with the best, because that will take personal play and route improvements.

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The game HAS moved on; otherwise we wouldn’t be here arguing about not moving it backwards. Or are you saying that this is not a step BACK toward raid superiority over dungeons?

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There is an ilvl gap right now from M15s to mythic??? 465 to 475-485? Do you play the game?

What???

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This is good it gives you something to strive for. You do have access to it, you need only apply your self. With your M+ record you could get into a raiding guild.

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Yeah because everyone can just bind bladestorm to all their keys.

I look forward to going back to a raid gear > all other gear. That’s what this game was built on.

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if it’s ‘easier’ why haven’t you done it yet?

:rofl:

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What did that even mean? Fury doesn’t even run bladestorm outside wrathion?

I’m so confused, the forums are weird man.

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It has moved on, and you are here too stubborn to acknowledge it or even let it. I did C’thun progression, and Naxx in vanilla. It was… intense. The sheer amount of time spent outside the raid for the raid was a great way to burn out. Right up to Wrath myself, it was hectic. M+ allows for a more relaxed and tighter skillset with far more precision than raids of any kind. I did the MoP CM golds on every class, I really loved it. I get stomped by M+ guys all days in BGs now. The fact that these guys aren’t being rewarded for such effort is just sad. The fact you think they don’t deserve it is even worse. You act like the game should cater to your own lifeless playstyle and no-one else matters. Even if they suffer PTSD when they hear a ready check.

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i mean that’s… what affixes… are…

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It’s not harder at all.
If Mythic Raiding was even close to being as easy as you and all the M+ whiners were talking you could do it as fast if not faster than M+ with very little prep time.
You just want the best rewards but don’t want to do the actual hard content

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PVP has scaling so I’m just gonna pass over the entire BGs and M+ thing because it makes zero sense; I got glad with 30% versa, most warrs have 55, they did more damage on details but the game adjusted it to be irrelevant.

M+, until 25-26s, does not require more skill and thought process and planning than mythic raiding. I can say this confidently because I’ve done both. I respect the 25+ M+ players, they’re great at M+, and spent hours planning routes. Most of them don’t care about the gear, because contrary to our other friend in this thread, the idea that a few ilvls will bump you up 3-4 key levels is asinine.

And to clarify this, I don’t dedicate to M+ like they do because I focus on PVP/raiding, those players are MUCH better than me in M+ and all the kudos in the world.

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Linccstyle has nothing to do with the direction of the game. He didn’t “let” anything happen or not. Blizzard decided to put the bigger emphasis on raiding. I think it’s the right move.

Which the way it was “balanced” (using the term lightly) M+ straight up excluded some classes from even being invited.

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When have +15s dropped Mythic level rewards like candy ? Do you guys even know what the heck you’re talking about ?

I have not done M+ 10 or even 15 nor Mythic N’zoth but I’d say without even thinking that M+ 30 would be vastly more difficult that a fight that is a copy pasta of 0 light with C’thun watching Dukes of Hazard in the background. It’s seems very uh… samey to me. Most fights are very samey in raiding. Done one, you’ve done em all.

When spamming easy keys for titan forging was a thing.

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So you’re speaking from a place of absolute ignorance?

Thank you for admitting that.

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Uh… +15 didn’t drop gear above what +10 dropped back when Titanforging last existed.

So you really do not have a clue what you’re talking about.

even if true what’s the point when the best mythic+ gear only requires a +15

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Mitigation and damage scale on a curve. Especially in AOE areas like dungeons. 8 item levels is a huge chunk of efficiency if you spread it around to 5 players.

Keep in mind meta comps vs non meta comps - a 25 in a meta comp with good gear is not the same as a 25 in an off meta comp in strictly m+ gear. You have to take into account context when describing difficulty. So yes, 8 item levels + comp decisions can and do make up 3-4 dungeon levels in difference.

Simply not taking a fire mage or hunter to your run drops your keystone level by 2 levels. Not having a warrior tank further hurts you, and if all 5 players in your group are sporting 6-8 item levels, the effect on mitigation and overall dps potential (bursting dangerous packs down, surviving rocks in motherlode) amplify. These go beyond routing or simply good play. These are mathematical barriers that cannot be overcome.

Gear should be equally distributed. You should not have a one stop shop for gear dominance. I don’t care if you have to split gear into different categories something has to happen. Make raids have best weapons - but M+ best trinkets - and raid best pants. Right now all roads lead to raid gear is majority BIS for almost everything. It’s super gross.

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