3 boss pugs for Uldir was a bit harder. Only 2 loot piñata bosses there.
And I have a feeling you are being disingenuous about just how easily a pug mythic raid can go to hell when someone bails after the first boss and you will never fill that spot due to raid IDs.
And 3 mythic boss pugs take weeks or months to happen with regularity. Mythic+ will happen on week 1, and much easier since mains will be doing it too while mains will be raidlocked to their mythic raid ID.
I agree, M+ shouldn’t offer the best gear and raiding should. In addition there’s less gear to be had in Shadowlands, in comparison to BFA where players were nearly drowning in gear opportunities. This should help balance the game a bit and give more meaning to the gear we get in game.
I’m not sure what your point is here. Arena players do have to invest a lot of time to reach that level of 2400+ and even when they’re at that level they have to win a certain amount of games above that rating to get their title. So yes there is more time investment than someone who logs on for a couple hours a week to play at rival level.
Its also loot locked to 7 keys for the first month, just like it has been EVERY SINGLE Pacth since its inception. You dont get 10-15 loot, until after mythic has been out.
I meant starting from the same time both are available not the week early lock.
3 boss mythic PuGs aren’t happening for weeks or months even on top servers once it’s available. Mythic+ 15 runs will the first day they are available.
As said in other threads on this issue MMORPG doesn’t mean “hey let’s get 20 people coordinated to beat this encounter in an otherwise safe space.”
WoW’s idea of raiding is dead to me. Dead because it circumvented everything fun about open world raids in EQ and really just boils down to patience and fortitude to grind 20 individuals down to robotic behavior. It’s the essence of monotony and why people prefer buying carries instead of progressing on it.
In fact I’ll go even further. WoW raids were the first instance of where player activity spreadsheets went wrong. Back in Vanilla when the raiding numbers were infantile should have been the warning signs for the dev team that this content sucks. Instead they just nerfed it over and over again and introduced different difficulties to coax people into it.
People don’t come to the MMORPG for this trash. The only people who enjoy progressing in a mythic raid are streamers with hundreds of followers and e-tryhards that haven’t worked out that nobody else cares.
Everyone else who comes to the game wants an actual MMORPG where the emphasis is on socializing on a large uncontrollable P2P experience. Not instanced content. Not encounters that devolve into a personal grooming session.
Are you saying pikaboo didnt work hard to be where he is now? Also I wouldn’t use the top players and streamers as an example for the general player. Its just a false equivalency and takes away from players that did work hard to reach that level and did put in the time.
My point is that you are equivocating time spent to equal reward when that’s not the case AT ALL. -If I were to do Arena instead of Epic BGs then I may have some rewards, but as it stands I cannot commit to anything at all. It’s a very circular argument you have, as you sway from one point to the next, each one invalidated or irrelevant, while still postulating the idea that Mythic raids should be where the gear is at. I’d love it if ALL M+ and Mythic gear was redundant in PVP, then I might actually get somewhere.
EDIT I bet Mythic clears are done in a single night now, and most guilds are carrying 5-6 players per run. Yep, really balanced system. Works well.
Well 1 isn’t going to do it now is it? Getting 1 down vs more than 1 is huge because nobody is raid ID locked for 1. After that first kill you are stuck with that group and if someone bails your done for the week.
Ny’alotha has the easiest first 3 bosses all expansion and there are mid level CE guilds that still took 3-4 weeks to clear them.
And there won’t be a lot of geared alts to do it early on.
If things were your way people who were rivals that couldn’t invest the time to reach glad would have the same gear.
Also you’re actually arguing for my point. My very point is people who are just putting a bunch of time into easier M+ to be on par with raiders isn’t good and that the best gear should come from the hardest difficulty like mythic raiding and would also be ok with mythic gear coming from 25+ keys.
Not everyone has 6 hours to dedicate to a night of raiding. People have lives. They shouldn’t be punished for it. There should be other alternate methods that require skill and work to get the same thing.
Im stating pretty plainly that skill trumps the time in PVP.
“Pikaboo didn’t work hard”
Pikaboo is 17 years old, so ya he definitely didn’t work as hard your making it out lol, more like Natural skill. He did not grind up through the ranks to become R1 after years and years no. He got on the game, learned game, caught on quick, and has the brain skill needed to excel quickly, Prodigy, I guess you could say.
Either way, was just an example. The point is, that the way MMR is currently designed, you are thrown pretty close to your push rating fairly quickly. If you are a glad player, you will be brought to glad level fairly quickly by skill / knowledge of the game.
Your false representing time spent, as skill needed. Some people come to wow for the first time, and instantly jump to 2200, other people spend years stuck at rival trying to improve of find better team mates.
Same exact thing happens with raiding. As exampled by stepping stone guilds. Some people can join the game and just naturally excel at the skill set needed for raiding, and they jump from guild to guild, until they reach a team that macthes their skill level.
That use to be the way it is, and it SHOULD be how it is today.
There is no time invested to get Gladiator, when your gear is massively inferior to that of the people at 2400 on the ladder.
Gear should not ever have been locked to rating. One piece like the weapon in the past, is fine. Having the full set locked by gladiator was a VERY bad, and very vocally told its bad even by R1s change.
Higher rating should award more conquest, which should mean gear coming faster. Not a hard wall to gear.
Youll be hard pressed to find a PVPer to say differently…
The fact you think the current system is okay tells me you have zero clue what your talking about…
PVP does not work like your dragon slaying bud. Your not getting glad, when your 10% inferior to the people that are already in Glad gear, its mathematically impossible. This in turn forces PVPers in PVE content, you know, the complaint that is constantly brought up on the forums.
BUT dont take my word for it, hop over to the PVP forums, where the Gladiators are saying the same thing. Hop over to Youtube, and Twicth, where AWC players are saying the same thing…
Did you hit your head, and forget that there was no special gear for Gladiator, until… Titles at rating instead of %, the removal of PVP vendors, the change to force PVPers to PVE.
Every single one of those systems has been universally hated by the PVP community. The mass Exodus of Participation also reflects this. IE why blizzard is now listening to us.