I mean that’s fine, but again i feel like the majority of pro arguments for this are treating 465 as if it was the end-all-be-all of gearing when the reality is it isn’t.
So just like you choose to move to heroic beyond normal and M+5, you can choose to move to mythic and not rely on M+15.
So it seems like most of the ‘pro’ arguments are trying to make the case that we should all collectively spend more time in heroic raids to make them more ‘meaningful’… which just boggles my mind.
To your point not everyone is a mythic raider. In fact most that are never get CE. Less than the top 1k currently on wowprogress.
So why would people advocate to make gearing take even longer before you can get started on Mythic raids when the entirety of a raid tier doesn’t seem to be enough time? (i know you can start before being full 460 - but you get my point).
All this does is increase the barrier for entry into mythic raids even further.
not really. Getting a piece you needed from M+ already took a ton of time. You could get lucky, but that is no different then raid.
While many of us could agree the gear shouldn’t have been higher then heroic, it didn’t need to be lower either. As is, they nerfed the drop rate substantially. Basically 1 piece per run. Well, that could be 30-60 minutes of invested time for nothing. Means you could be averaging 3-5 hours for a single piece.
And now, it’s not even as good as heroic despite the difficulty being on par? Seems like they went over board to restrict the top end guilds from farming M+ the first week to push mythic raids the following.
A lot of us are just burned out from reading about the beta. Lots players haven’t pre-purchased or are just going to stick around to level then quit within the first month and wait for the inevitable systems changes.
It’s Legion, and BFA all over again. The sad part is every time this happens less and less players actually return when Blizzard fixes the problems they themselves create.
Don’t confuse being lazy and not doing content with it being difficult… I am over this anyways, you clearly think that doing mythic 10 is some amazing feat of skill.
Not Mythic raiders, they could care less. It’s the heroic only raiders who struggle for weeks clearing what is essentially “normal” raid mode with their guilds and feeling like they are forced to do M+ because of the higher ilvl rewards. They don’t like that there preferred game mode had worse rewards for easier content. They argue it should be more because part of the challenge is just organising a raid. I’ve cleared heroic raids on the first week in pug groups so…yeah.
Blizzard made this change to effectively limit splits by the top end guilds and figured they’d have enough support from the middle tier players I guess. Pretty sure it will backfire or be reverted after the Mythic Raid opens up or in 9.1 after they lose a ton of subs. This issue is getting more anger than the issues with Covenant abilities which is an even larger problem for the expansion going forward.
Just have you ready for the store coming a few weeks after launch.
To be fair, that was 12 years ago and games evolve. They opened up a Pandora’s box by letting M+ be an alternative end game mode. It’s here and if it changes too much they’re killing off a % of their current player base.
No M+ player was asking for end of dungeon rewards higher than Mythic, but a +15 is objectively harder in difficulty vs a heroic raid and should be rewarded as such. If they wanted to limit end of dungeon loot, put a cap on how many pieces of a certain ilvl can be looted per week like a Vision chest. I think the term “Cutting off the nose to spite the face”, is pretty apt phrase for this decision.
The fact that you think that, demonstrates my point. What i’ve been trying to tell you, in a very sarcastic way, is that it’s easy as $%^& and yet you still can’t even do m+ at the level required for large upgrades. Be that +10 previous seasons, or +15 this season.
As I said, the fact you’re too stupid to even realize that illustrates my point. Repeating myself as i’ve picked up that you’re a “bit” slow.
There’s a lot of that on these forums. They just love every decision Blizzard makes and can’t differentiate between their favourite streamer having “concerns” and still playing the game vs those of us saying we might as well quit because of this crap.
Pretty sure if those streamers didn’t make a living off of Warcraft they would be some of the first people to leap off this sinking ship as well based on how negative some of their videos have been.
Its only 3ilvl difference lmao thats literally like .10% of a stat.
The cache is still mythic quality gear and im sorry but the min requirement key that rewards mythic quality gear from the cache is MUCH easier to do than mythic bosses. especially since you dont even need to time the key to complete and its a forsure item while raid bosses is no guarantee
You m+ players seem to think m+ is what wow is about but in reality its only been in wow for 2/8 versions of the game so far while raiding has been the main endgame since vanilla. thats never going to change and judging by this m+ gear nerf blizzard is leaning a bit more towards their roots.
Theres been plenty of systems and content in the game that was here for a few expansions than removed or changed. But guess what, raiding is one if the few things to stay.
Mythic plus has weeks where it is SIGNIFICANTLY easier than other weeks to push the same level of key. It also depends on the dungeon, etc.
Having it reward you a random mythic level of loot is fine. There’s nothing wrong with the system. Pushing higher and higher keys is all about the competitive aspect of it, just like in PvP beyond a certain rating.
Maybe they could make some cosemetic rewards or whatnot for pushing insanely high keys, IDK.
I find the system to be fine honestly and yes I’ve done both high end keys and mythic raiding CE / glory achiements.
I love when people have ‘lmao’ in their response and are wrong. Example… A 460 trinket has 628 agility on it versus a 465 trinket with 658 agility. That’s a 4.8% increase in agility for just 5 ilvl.
I have a pair of blue pants on my hunter on Beta with 36 agility with a 138 ilvl. I also have a pair of legendary ones with 58 agility at 190 ilvl. 52 more ilvl with 22 more agility. I think it’s pretty safe to say that 3 ilvl is going to be about 3-5% stat difference.
So clueless.
The nerf comes because the highest end guilds used M+ to do armor stacks and quickly gear out players for week 2 of Mythic raiding. They want to force that extremely small portion of players to do more heroic raiding and hopefully prevent quick world first kills.
I get it. Lots of us get it. For whatever reason… players like you don’t.
This isn’t about returning to the roots, it’s about having a better bottle neck so the world first race doesn’t ‘ruin’ the experience for other players. While its interesting to see how fast those guilds can push, it somewhat trivializes the entire tier if a guild clears the first mythic raid in the first week. (Emerald Nightmare)