The M+ nerf is good and raiding should always offer the best gear

For sure. I mean, corruptions could have worked. I thought it was a ‘fun’ system to have in place, but it just was terribly managed by blizzard. Everything from how insanely high the disparity was between corruptions and how it accounted for such a massive amount of our damage, healing, or mitigation. Had corruptions been dialed back to 10-20%, I think that would have been healthy. Instead we had it being 70-80% of more in some instance which really broke the game.

That and the lack of a vendor from day one. Relying on RNG was just terrible. Had EVERY piece of gear had a guranteed corruption, then maybe. But as is, even after they increased the corruption rate to 100% in visions, it was still ridiculously low to get a corruption you needed with the right stats.

It’s really to bad the corruption system will be judged on it’s failures. It was a good idea that was poorly executed and poorly implemented.

Because you have not done a ton of +15’s for the weekly 475 guaranteed corrupted items. Which are massive upgrades for you.

Indicating that even though it’s hugely beneficial - you just aren’t capable of doing so.

But thanks for trying to have a logical argument with 80 IQ.

Because I find the content boring. The fact that even a “casual” mythic+ playing like me can complete m10+ shows how not difficult it is.

Oh look, a cheap shot. I mean I guess when you can’t actually do any critical thinking of your own that is all you really have left to fall back upon.

Thats just it though. This is an MMO. We do not need the best gear coming from solo/small group challenges. Take Mage Tower for instance. If you were good enough to complete that you were good enough to do Mythic raiding. That is not nearly as hard as Mythic raiding however because the challenge is not just your execution but also 19 other people needing to execute in unison. No matter how much you tweak the dmg in high M+ keys they are still just 5 man content and unfortunately will never be as hard as large scale coordination at the highest level.

Yes yes yes yes yes yes.

And one more… Yes!

I think you’re on to something here, Sir.

It worked in a Legion and then bad idea fairy came through town

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correct me if im wrong but the raid is always the same. once its fully unlocked it wont suddenly be new just because you want it to be.

And i dont like sitting for 4 hours to forma group just for some idiot to wipe us and by the time we get back someone has to go… when you can bang out a M+20 which is harder than a raid and not waste 4 hours doing literally nothing.

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It is a good set of starting gear if your goal is to raid mythic.

If you have arbitrarily set your cap at heroic, then that’s on you. You probably aren’t clearing 15’s anyways.

You could just as easily set your cap at normal and +5’s.

What I would change is bring the end of dungeon reward to be on par with heroic raid. So they are ways to supplement your gearing as you prepare for mythic.

As to the weekly raid lockout - again the end all be all is not heroic ilvl. Not to mention a good chunk of your BiS should come from the raid anyways if Blizzard is designing itemization properly.

You can tweak damage in M+ to the point that it becomes impossible to clear. That is one of its drawing features. See how high you can get before you just do not have the damage, healing, health, etc to survive. That is not the challenge Mythic raiding presents. Mythic raiding is much deeper. Asking just yourself to execute a mechanic is easier than expecting a second to also be able to execute their mechanic. This is why no matter how high you tweak the numbers up until it becomes impossible 5 man content is just not as challenging as highly tuned 20 man.

The problem was not how rng it was to get it, but that some of the effects themself were RNG.

You could go from 1 fight infinite stars doing 60% of your damage to 15-20% in the next one, it was just ridiculous.

In mythic progression raiding especially later in the tier, 1 person dying can completely screw you over in the fight. ESPECIALLY if its a healler or a tank.
And with 20 people in a 8minute that makes for a lot of time for potential mistakes. Your statement is completely invalid.
You have little to no raiding experience from what i can see on your character so why you even arguing this.

How many mythic raiders are there out there though? From the way the forums talk, they’re like 1% of the player base. Now I know that this isn’t true, however I would say that most players aren’t mythic geared or even close, so saying it’s a good starter set isn’t really true for the majority of players. I may be 480 on my main, but I would dare say that for the majority of players 465-470 is a good end game spot.

That’s kind of disengenous though when comparing the content. Just because one requires 20 focused people vs 5 should not equate to better rewards.

For a lot of M+ players who’ve played this game for 16 years we’re just do e relying on 15-35(Vanilla and TBC crew!) other people to execute fight perfectly.

I can’t control you and get you to understand fire is bad. Plus not everyone has the luxury of fitting a raid schedule in and finding a really good raid group.

Most raids have a few underpreformers who hold you back for a time until gear helps push you over the top to make up for their failures.

Not all raid groups are complexity-limit where every player is at the top of their game so we’d rather focus on small group content. The Raiders can keep the shiney versions of gear as long as it functions the same as our equally(and sometimes harder) difficulty game mode.

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Mythic+ is for esport wannabe streamers… no one cares about your achievements in a video game… especially not your dad.

Please disconnect mythic+ from the gearing treadmill, lock them at the first raid tier ilevel for the entire expansion and let them push as far as they can, completely optionally in order to appear on a leaderboard and epeen.

I do not want my best in slot trinket to be from siege of boralus in the final patch of the expansion. I would be much more comfortable with my best in slot trinket being from a previous raid tier from the same expansion than from a dungeon.

Not sure if m going crazy here but doesn’t the weekly chest still gives out beyond heroic ilvl gear?

Maybe for some. I just enjoy it like other people enjoy raiding.

Has nothing to do with epeen anymore then raiding. Sucks that bitter and salty players like yourself have that perception.

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If they do m+ they have a base of 465 at least, add the weekly chest, neck and cloak and you hit 475 easily just by doing m+.

Now in Shadowands the Vault is going to give more consistently upgrades, so we can probably expect people to have above heroic raid ilv in 2 months or so just from doing mm+.

You can’t see much so don’t assume.

Also it’s obvious if a tank or healer dies then your screwed, I’m talking about dps.

While the higher tier you go the more important every character is you still have more lenience towards one out of what 7 dps vs 1 out of 3. I don’t know how else to compare.

I’ve done high end mythics and high end mythics at one point of wow and there’s no reason heroic raiders should get better gear for just spending more time at the same skill lvl

It does. From what I understand if you do a single +15 key then you’ll get a Mythic ilvl piece. If you do 10, then you’ll have the option of 3 Mythic ilvl pieces to choose from in the Vault(the new weekly chest).

How many people actually do +15s though? Most of the people I see while out and about in the world have sub 1K raider io scores. Granted, I’m an RP realm, so that may skew my results.