The M+ nerf is good and raiding should always offer the best gear

Yea they are. Open the group finder and you get a new group in a few minutes

The top tier of M+ stick together and that’s a fact. You have solid five player teams who will not PUG top end M+ at all, if ever. Your point is invalidated by this fact, and that you can finally wind up with keys that are impossible for the team to do. Your point is within a very narrow scope and thus irrelevant.

The top tier is irrelevant when the loot ilvl maxes out at +14, which any pug can do if they aren’t brain dead.

Exactly the point. Top end M+ should offer rewards to fit the content. -Just as top end raids do. Not sure why you’d have a problem with that.

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Never said i did

Speaking purely for myself and not claiming any others will, it will probably force me to burn out and quit faster… ever since MOP I have taken extended breaks from wow for a content tier or two. I am 37 years old now… life just gets in the way but its still nice to be able to jump back into wow to do some WQ to catch up, some M+ with old buddies (get carried for a bit then carry alts in return), go from bottom rung DPS to top 3 over the course of 2-3 weeks.

With less lucrative (i.e the legion and BFA benchmarks) content for me, I probably wont come back… I think patches 9.1 and 9.2 will be similar to 8.1 and 8.2 though for fixing the game, its just their dev cycle now.

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We need way more nerfs. Nerfs of all kinds are fun! In fact, there should be an RNG based nerf generator to make sure there are enough nerfs to go around.

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I normally don’t post on the forums and just lurk around here.

I’m going to agree with the OP here. M+ is wayyyyyyy too strong for gearing. I think they should take it further down. I’ve seen the discussions take place and I think it is evident the people wanting to revert the nerfs are just looking for the path of least resistance. It is not about what’s best for the game, it’s what’s best for the moment.

It’s like giving your kids candy instead of fruits and vegetables. Not to get off on a soapbox but the growing childhood obesity rate is something we should all be aware of.

I hope for a better tomorrow in game and out of game.

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No. Blizzard was specific in saying they wanted M+ to be a viable endgame alternative to raiding, not a supplementary activity. Raiding is not the only difficult activity anymore, and one could easily argue at given thresholds M+ is harder than raiding.

Sorry you are stuck in this mentality of thinking dungeons should be a stepping stone to raids, but that’s not how it worked for four years, and this is a major step backwards because Blizzard won’t/can’t figure out a way to set the gearing systems apart.

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I mean getting 4 competent players is easier than getting 19.

Yes, in addition to being lower iLvl than raids, you should only be able to run each key once a week.

This is probably the best take i’ve read so far.

And yea i never claimed mythic raiding was harder than M+ only that it takes a lot more commitment to a team and effort pretty much.

The issue isn’t really higher keys either, but lower keys invalidating heroic raid completely, pretty much shutting off that part of the game for a lot of people, because they simply don’t need to do it. Its similar to other forms of content being invalidated and simply dying out, its just not healthy for the game.

With M+ being set up to help lead into heroic and mythic raiding, rather than be the better option for gear, it will keep the content healthy and motivate more people to get into raiding. M+ gear is still very competitive and actually still a decent gearing path in the long run with the many vault options and less rng, but players wont be able to spam easy keys in a few weeks to invalidate heroic completely.

Repeat after me.

M+ is not a stepping stone into raiding.
M+ is not a stepping stone into raiding.
M+ is not a stepping stone into raiding.

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So I think there is a real simple and easy solution…keep the ilvl rewards as they are now in BFA in relation to raid vs M+

But give raids tier sets.

This would be a nice solution but then only M+ would whine they dont have access to the set

Did you even read the last part about it still being a great gearing path with the vault in the long run, it just doesn’t invalidate heroic right away.

Upon further observation of your post, my response to this is that you are the one stuck in the mentality of how things should be with COMPLETE DISREGARD of things were for the previous TWELVE YEARS.

Did you even read the part where I said Blizzard’s inability to balance out gearing between the two types of content is half of the problem?

Seems to me you’re in denial of what Blizzard themselves said upon opening up M+, which was that they wanted to create an alternative form of endgame for people.

Not a supplementary form of endgame, not a secondary form of endgame, an ALTERNATIVE form of endgame to raiding.

If I wanted to go back to the old-school system of supplementary dungeons, I’d just go play FFXIV. M+ is a unique system amongst MMOs, and it was touted as an alternative endgame.

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That is an interesting response on this topic. Do you have in your possession a “blue post” quote (an official response from blizzard with the blue text) that confirms what you are saying?

Welp, thats what they’re doing now. Balancing it out so M+ is a stepping stone for raiding. Which is healthier for the game. If people want to gear up fast, they’ll find a raiding guild. If they cant invest the time they will still get the gear eventually, but not as fast is all it comes down to.