The M+ nerf is good and raiding should always offer the best gear

Okay we get it you think all pve is dragonslaying onyxia afk autoattack, thanks for the contribution friend.

Wod scaling was heaps better than the subsequent iterations, that’s for sure.

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ONE instance in 15 years? You HAVE to do better than that.

I don’t recall being hostel or derailing the conversation to warrant attacking me. None of my past statement is trying to belittle the argument that M+ cant have something specific, what i did as is what is your solution to the problem.

Yes both are scripted content but even something as simple as versa that’s only active in dungeons would go a long way.

TONS of examples. Trinkets… BiS blue trinket from Mana Tombs heroic. Hell, I tanked Black Temple with Thunderfury (best trash tanking weapon ever) so you live in a bubble, friend. It’s a sad, black and white bubble which tastes like Ramen. Do I have to cite every example to make my point valid? No. I don’t.

Even a current one is the haste trink for tanking that comes from M+ -better than anything I’ve seen in raids. But then again ilvl overrules min/maxxing and stats for most keks these days.

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Its overly simplified logic but true enough. One thing I would question though is should mythic raiding give the best gear in all avenues on content? (dungeons, pvp, world questing, etc).
Preach recently talked about finding your boundaries (how quickly you can learn content relative to those around you and how if you cannot find a guild with similar boundaries it can lead to high toxicity being stuck in one where you are a big fish in a little pond as he was, was a great video)… my question is is it better for the game (since you are talking game design), if non-mythic raiders cannot advance? As in if there is content that is not accessible to them skill-check wise because they cannot find a fit in a mythic guild?
Should there be challenges on par with mythic raiding in the 5 man space, or should mythic raid gear be on par with the top level gear of other content but have extra power with in the sphere of raiding only (one of which they implemented in the past was pvp power and resilience)?

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M+ only gets 465s at the end of dungeon and one 475 a week in weekly chest. raiding can have 475 from every boss.

raiding already gave the best gear. m+ gives tidal cores and maybe a s#^%%$ 465.

this post is saying the sky should be blue.

Imo, 5 man mythic+ gear should scale up to almost the highest possible gear but should never match it, simply because organizing 20 people to do a fight is harder then 5.

That being said people who push M+ keys for fun should totally be rewarded for it, but I just don’t think gear is the way.

Maybe mounts? Exclusive titles?

Heck, some cool effects on your character? Something that makes you stand out.

What if there was a mount for clearing a +30?

Blizzard has provided two means for people to gear in PVE that are identical in nature and reward and you are crying you may have to step out of your preferred method of game play to progress?

This has a familiar overtone to it. :thinking: Where have I and an entire community experienced something similar to this and told to basically eat it and that the nature of our gaming experience was irrelevant?

Tell me. How does it feel?

All you’re doing is giving one off cases where it wasn’t the norm.

Challenge mode gold in MoP was the best. -A now removed set that not only looks cool but does glow effects when you cast. I did it on every class and wear the mog on every character to this day. It’s likely I’ll never replace it either. But alas, the key to pushing M+ further should be M+ and not raiding. It would be counter intuitive to give gear that is better in M+ than M+ gear itself. Raiders have their guild to keep playing with, M+ is where the real challenges and rewards should be. Without compromise. The higher you go, the higher the ilvl reward, so only the craziest and most skilled players can obtain the highest of item levels. It would be like a Rank 13 vanilla set for PVErs where carries would be impossible.

I think we’re just gonna have to agree to disagree. Unless they made some sort of mythic raiding plus that does the same thing.

Were talking about heroic raid here too. 465 from M+ is higher than heroic nyalotha 460. It would be like if the weekly M+ chest had higher ilvl than mythic raid drops.

Heroic raids should have higher ilvl drops than M+ and M+ should offer the means to get the gear to help progress heroic, while the weekly reward from M+ helps progress mythic raid.

I’m a mythic raider who only does one key a week but this is a very bad change.

I don’t know what they are thinking with this move, It doesn’t even impact me but this is ridiculous honestly.

I personally do not care where the best gear comes from.

I do just wanna say tho that clearing nerfed raid bosses even on mythic with months of gear is not hard.

Some of you are under the misconception that 10/12m this late into a tier is “hard”

What if the gear dropped in m+ was the best for m+, kind of crazy right

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Way too easy to carry people. The point would be no carrying. It’s truly earned by bringing the very best player, not class or gear to the dungeon. -Like MoP challenges you gear was scaled down and no person had an advantage over another, would have to be more difficult because carrying in MoP CMs was easily done once you’d perfected the runs. As an example Mythic drops 480 / 490 stuff, then if you could do M 35+ you get 500. Pure and simple; pushing it to the limit.

They want to slow down the game.

They don’t want us decked out in heroic or 5 ilvl above heroic ilvl loot 1st 2 days of mythic raid opening.

Would be perfectly fine if they also brought back master loot.

But I guess they just want us doing 6 million split runs.

The top guilds do that now anyway, items can be traded and top guilds will trade eachother items for optimisation of certain classes/specs in order to break through.