For this expansion, I agree. However, we don’t know how hard or easy next expansion raids are going to be. But let’s also be a little honest, the difficulty of M+ also depends on what affixes there are, and raids normally cannot be done in less than 30min, and requires progression.
Some people simply do not care for raiding. For whatever reason(s).
You could use the same argument about M+: Why do +15s when you can simply practise the raid dance over and over until everyone perfects the steps and gear the easy way? Some m+ affixes are equally if not more challenging that mythic raiding.
There is no unanimous proof that Mythic Raiding is the most difficult content anyways. Some +15’s with certain affixes can get pretty dicey-same with Arena and Rated Battlegrounds at high ratings.
Still, though, that’s not the point.
Point is that different people enjoy different types of content for a variety of different reasons.
Some folks like myself enjoy them all; including pet battles!
Now, obviously not let battles, as that’s a single player activity but certainly as far as raiding, mythic plus and rated PVP goes, the reward should be based on the challenge and not on some false notion that mythic raiding is the end all/be all of content.
And maybe this is something that Blizzard should explore? At least as far as rewards are concerned.
Perhaps m+ is equal to if not sometimes more difficult that mythic raiding then it only makes sense for the rewards to be justified.
However, maybe you can only receive that “mythic” level reward once per dungeon per week? I mean, that’s a legit consideration that m+ gearing is super fast compared to raiding.
Then again, maybe lock out restrictions could be loosened.
I’m not here to be in poo throwing contest as I personally enjoy ALL of the content in the game. I have no dog in this fight.
I’m just trying to make the point that there is challenging content besides Mythic raiding and rewards should always be equivalent to the level of challenge.
I’m obviously biased towards M+ as it’s the reason I came “back again” out of WoW retirement but Im also looking forward to going hard on SLs raids as well.
Eh, I’ve recently pugged a fair amount gearing up my DK and getting accepted into a raid as a dps without a bloated item level is pretty nil. And no guaranteed weekly item there, along with many fails because the decent groups don’t take people with bad gear.
Mythic+ can be just as bad, but it’s so granular it’s easier to chip away.
And making your own group for a key is way less of a headache than making your own raid group (which I resorted to doing for both).
As a testament to how awful pugging heroic can be per DBM I have 43 wipes on heroic Vexxion.
I agree there’s not but there is no other game genre where you can gather a group of up to 30 players and coordinate to bring down a boss. It’s unique to MMOs and should be the main focus. If you’re playing solo you might as well play a single player game.
My point is that there are 3 different equally but differently challenging forms of content currently in WoW with Mythic Raiding, Mythic Plus Dungeons and Arena/Rated Bags.
They should all provide rewards relative to their difficulty.
The whole “raid or die” mentality has been a choke point for WoWs health and growth since the beginning and that’s the real issue.
It’s absolutely not about, “why my preferred content is better/harder/cooler” tan yours
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Blizzard need to change their TOA and put a stop to data mining. These posts could all be “testing” and may never make to a live server. There has not been offical release notes from Blizzard regarding this change.
Blizzard should start making wowhead responsible for information that is not official.
Been saying this for a long time. There even is a very simple solution to that problem. All item slots are stat sticks EXCEPT borrowed power/legendary type items, weapons, and trinkets.
Borrowed power and legendary items should be obtainable period, regardless of your content choice.
Trinkets and weapons should be tailored to YOUR content choice and drop in YOUR content. M+ trinkets and weapons effects should be far superior in M+, ditto for pvp, ditto for raid.
But M+ and raiding is Both PVE content with NPCs, In order to do this " something " in a M+ or a raid would have to be present to have a specific stat to tailor to that. What kind of system would be in M+ to allow affinity to running them faster besides raw power that would differ from that same thing raids do?
It’s not a perfect solution and it can even lend some preference to raid gear. Raid gear has no special stat and is the most flexible but it’s never BIS.