I’m in the side of logic, I’m not saying mythic + isn’t the hardest content in the game… I’m saying it shouldn’t give the best gear because that is diametrically opposed to the foundation of the game and genre
Totally!
That’s not my point though.
My point is that there are 3 different equally but differently challenging forms of content currently in WoW with Mythic Raiding, Mythic Plus Dungeons and Arena/Rated Bags.
They should all provide rewards relative to their difficulty.
The whole “raid or die” mentality has been a choke point for WoWs health and growth since the beginning and that’s the real issue.
It’s absolutely not about, “why my preferred content is better/harder/cooler” tan yours.
Sad truth my friend, but those players can’t be saved regardless.
The players created raiding, way before WoW was created players would congregate to clear challenging zones - and the birth of raiding in MMO games happened. In that same vein, players change, communities change, genre’s change. Smaller group content and accessibility are king now. Raiding is diametrically opposed to new age game players. If you want to survive, you must adapt.
Logic dictates that a greater challenge should provide a greater reward. lol
A larger group does not make content inherently better or the people within automatically more deserving of better gear.
In truth, I just prefer smaller group content–always have.
I’d love a 10 man mythic raid option, for example.
TIL mechanics are a gimmick
I agree with you.
I think you need to memorize and perform more mechanics over a longer period of time to do a tyranical 15 shrine then to do wrathion or maut. In some damage lacking groups with a healer that isn’t comfortable using the last boss debuff I’ve seen that boss last longer then either wrathion or maut could. I’d say the same for most of the “early mythic” bosses in bfa ie Taloc+mother, champions-jadefire-grong, sivara-behemoth-wrath of azshara. 15 keys are easy right now because we’ve been doing them for two years and know them like the back of our hands, but in baseline difficulty I’d put them above the puggable mythic fights.
edit: sorry responded to wrong post.
a million percent agree. I would raid again if they reduced the raid size down. Most people in this game are introverted, we don’t like large groups of people. The larger the group the harder it is to relate to everyone in said group. I can find 9 other people I can get along with- 19? You’re asking too much.
Exactly and to me it is illogical for dungeons to be more challenging than raids. That is why I think they should separate mythic + from the gearing treadmill, or at least make it less of a complete alternative to raiding.
If everyone who likes mythic + truly loves it… wouldn’t they do it even if it didn’t reward gear?
I’m not saying take away all rewards… give decent gear, give titles mounts armor and weapon mogs… but why does it have to be a weekly requirement for gearing?
Delete gear for the entire game then.
If you love it, wouldn’t you play it without reward?? That’s a silly statement.
And thats why raiding is the hardest content, the mechanics of most raid bosses require players own responsibility of each member of the raid. Its never been as bad to this point if 1 person can F up in a raid HC or higher, it can kill everyone. This is why raiding is harder then M+ 5 mans. And should offer a slightly greater reward.
Ok boomer
/10chars
100% would play without the gear, that’s why I’ve played on tons of private servers and picked up and left without a second thought.
Get out of your own way then - > because high level m+ is absolutely harder than raiding. Far fewer players have completed a 28+ than cleared cutting edge. You cannot compare an infinity system to a static one.
We do. Nobody runs a 25+ dungeon because of the gear it drops. That’s far beyond the threshold. However I know a TON of raiders who lose interest or stop raiding once they get the piece they were after.
Raiding is wows bread and butter. I agree that more content is better but you shouldn’t give M+ the equivalent to a mythic raid boss kill.
Why would anyone even bother with raiding if they can get everything they need from spamming keys all day?
Fast gearing content should drop a lower item level. If you want M+ to be equal then each dungeon should have a chance to drop 1 piece and be on a weekly lockout.
At least then people wouldnt just spam the same few keys over and over hoping for bis.
That’s just because you don’t waste raid lockouts on sales when there’s progression to do. Not because you can’t 18 man the first 6.
You only get 1 weekly lockout for Mythic raids, and wasting it on sales when you’re doing progression is just going to slow down your progression.
Raid sales start at Cutting Edge. Heroic raid sales can start earlier, on off nights. Mythic+ sales can start anytime you want.
Again, case by case. Both are faceroll, the new M+ even in 190 gear unscaled are doable at 15 (many, many beta groups have done them, and we’re all pugging) so allowing a 15 to give gear equal to any mythic raid boss that 20 people commit time and effort to would be ridiculous.
22s = 226 gear, done and done and I’d agree. This thread started arguing for 15s, and that’s what my argument has been based on.
Why do raiders feel entitled to having the best pvp gear and m+ gear