The leveling dungeon experience is an unmitigated trainwreck

I decided to read this whole thread and good on you for sticking to your guns and advocating for a more positive environment for newer players. I remember when I was new. Someone in some random guild went out of their way to be welcoming to new players. If that hadn’t happened to me, I don’t know if I would think so kindly towards the game or even still play. I’m a new player guide and I like to pay it forward. The game will die if we don’t bring in new players. Why others actually advocate it should die while giving Blizzard money or engagement metrics??? Best guess is people are weird.

One of the best things they can do is lock the level 11 twinks and their ilk into their own group pool like they do in pvp which stops alot of this stupidity in its modern form. That and also scaling the timewalking dungeons back to 30 like they did before. All they would have to do is touch up the trash mobs on the scaling so certain ones don’t hit like a truck every single time.

I have no issues with twinks or speedrunners personally if that’s what the entirety of the group wants to do. I do however have issues with it when those people prevent others from playing at all. No one with a brain wants to sit there and playing Running Simulator by only being able to press W the whole time. And for the folks that are inevitably going to say “it’s TW and leveling, it’s supposed to be fast” or “you just want it to take forever so quit whining.”

If you want it to be so fast it’s done in a blink of an eye, why not just cough up for a level boost? Then you skip most of the "chore. And if you honestly think having to play your toon is a chore, or that leveling content is a chore, why the heck are you playing it? Dungeons can still have a healthy speed to them without being over in a blink. I know it’s hard for some people to understand but not everyone wants to watch you one shot everything as there are people who like to actually get to play their toons. But of course far too many selfish twits in this game don’t care so long as they get what they want. Because once they get what they want they can just flip the proverbial bird to the other 4 people in the group and dip.

“Join a guild” and “form your own groups” is not valid as it applies equally to both sides and doesn’t address the issue. If folks want instant dungeons they can finish in 10 seconds, form your own groups or join a guild of like minded people instead of trying to deny 4 other people the ability to play.

i will never pay for a boost. and slowing down leveling isnt the answer

OP asked for an option on the XP lock NPC. Not an across the board zero choice in the matter.

The issue is that there’s no way to change people. That’s one of the reasons we have Follower Dungeons.

If a freshie is smart enough to activate and use chromie time, they forego the right to expect to be treated like a helpeless little lamb in content.

And if they stick to the approved content path, they have access to follower dungeons for if they get curious enough to go see what those shiny looking portals are as they quest there little heart out.

The responses on the official WoW forums overall tend to be really out of touch. Too bad new players won’t know that. Reddit is the way.

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I agree with you, but the hyperbole isn’t really needed:

The target demographic for this game isn’t people who ever ‘know what they’re doing’. You may know extremely little about what you’re doing in game which is common, but if you just keep up with the pack and use a spell here or there, you’ll get a free carry. nobody expects much more than that in speedruns unless you’re getting trolled because you’re too sensitive; which by the looks of making this post, you obviously are.

Yes and no , tanks and healers with faster ques for sure but dps will spend more time questing solo waiting for those ques to pop. But I’m talking about people doing the most efficient routes for set lvl brackets for best exp per hr.

I imagine the brand new new player hits a wall after exiles reach when they don’t realize the default UI comes with only 1 active hotbar.

This game is not new player friendly in terms of learning the game and that bleeds into dungeons for sure where you come across all kinds of groups.

Very much so , so much is just assumed you understand everything without being shown. Meanwhile exiles reach goes overboard on the simple stuff multiple times.

This one is not entirely on the game design imo.

Veteran players should be willing to teach new players how to play the game. To an extent this is inevitable because how Blizzard wants us to play the game vs the actual meta have always been two different things. I think this is important regardless because it bonds the new and old playerbases.

In the old days vets were very happy to do so but as the playerbase has become more jaded, weary and closed off they’ve been less inclined to do so. Instead preferring players learn how to play the game in their own time.

why? they already fixed this with follower dungeons. why would you even suggest that they need rebalance and slow down dungeons and ruin it for everyone else that just wants to hurry past the content they played 50 million times over to get their alt up asap so they can play the content they enjoy?

why? why not tell blizzard to make sure follower dungeons are first and foremost where the que takes new players. tell them to make a LARGE visible, detailed option for new players before they que.

we dont mind, at least i dont mind helping new players, but i can tell you one thing, the last thing i want to be doing each and every time i level an alt, or do a dungeon is hold someones hand and take 1-2 hours of clearing and explaining a simple task when it should only take 5-10mins. game time is limited friend and we wanna play.

Seeing so many people suggest follower dungeons as a solution is actually depressing. The last thing this game needs is to become more isolated.

Thanks to seasonal gameplay, which is an awful business strategy but I digress, we are busy spending the time we do have to play on progression. In principal, yes, we should be happy to spend time showing newbies the ropes. But for adult players with a family and a job, every day is crunch time when it comes to limited-time rewards, and sadly setting time aside to help newbies play the game when there are free resources out there to help has become less of a priority. The moment this game replaces the toxic limited-time business strategem with scaled and tuned evergreen content, is the moment the playerbase will start to connect with each other again.

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I suspect that is part of the death spiral that WoW is in.

They’re trying to stimulate more play to stave off WoW becoming a complete wasteland. But in doing so they’re making the game more isolated.

How much time do you devote to helping newer players in the New Player Help & Guides forum? How often do you take the time to mentor new players? Are you part of the problem, or part of the solution?

People have been saying things like this since shortly after the game launched. When do you suppose it will finally actually die?

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I’m a noob lmao. Been playing a long time but still don’t know anything about playing the game proper :stuck_out_tongue:

So, you want to complain that nobody helps new players, but you don’t actually want to help new players yourself.

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Like I said I’m bad at the game.

We’re quite a ways off from it dying. Blizzard will likely keep the servers online for quite a while even if subscribers dips super low.

But the death spiral is true because WoW is still hemorrhaging subscribers.

I don’t know that’s hemorrhaging subscribers. It looks to be in the one of the best states I’ve seen it in. It is losing a certain type of player, though, either to other games or to Classic.