Just imagine for a moment that you’re a new player. You’re getting introduced to the world, taking quests talking to people and eventually one of those questlines leads you into a dungeon. You get that helpful tooltip that you can queue for a dungeon (this is the only way you’ll get a group together).
What do you get? The entire group is nothing but dungeon speedrunners because their explicit purpose in the queue is to power level an alt. They’ll get mad at you and kick you if you slow the group down or don’t entirely know what you are doing. Nobody says a word to each other. There’s no time to read quest text or pay attention to boss dialogue.
I know people are gonna try to tell me that you can’t control how people play the game but there’s no way that this is fun for a new player who is actually trying to experience the game.
I think we legitimately need to rebalance the dungeons to slow them down somewhat because how is any new player supposed to get a fun social experience out of these?
I know most of us have played WoW for more than a decade so when we want a new alt, we just want to get it over with so we can take our alt to raid with our friends. But I think we can afford to be at least a little patient for the newbies.
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I can’t imagine starting as a new player on my own, levelling in the dungeon finder. I joined a guild on day one seventeen years ago, and I’m still in it today.
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If you slow them down you better increase the exp so it’s the same rate.
Otherwise this is a terrible change blizzard would probly introduce for time metrics
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Silly question but who is speed leveling in dungeons outside of timewalking? It’s been proven multiple times it’s just faster and more efficient to level solo through chromie time.
News Flash… Blizzard DID address this situation in 11.0.5.
Before 11.0.5, players scaled TO Timewalking level… and was (for the rare exception of people using old trinkets or legendaries) pretty much on an even keel for everyone.
Then, in 11.0.5 (which was roughly only 6 weeks ago) Blizzard DELIBERATELY changed it to the system we have now, fully knowing scaling the TW dungeons to the level of the playerbase would have this effect.
Level 10, 11 and 70 twinks was a pre-known outcome of the change and Blizzard knew this. They’re not changing it back.
As a previous poster commented…
“Working as intended”
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Some corrections here…
First, you’re right… i don’t know anyone speed running outside Timewalking. Regular Chromie Time dungeons should function rather “normally”.
Second “proven multiple times”… ummm no, not the way you say.
It’s been proven multiple times that dungeon spamming in Chromie Time is faster leveling than say questing open world… but…
Its been proven multiple times Timewalking Spamming is faster leveling than regular or Chromie dungeon spamming.
Hence why speed runnets take advantage of TW spamming over Chromie Time… there is no faster way to level than having a lvl 11 twink speed run someone through TW dungeons.
It has less to do with dungeon speed running and almost everything to do with the fact the majority of the player base has done those dungeons hundreds of times. Why would we want to sight see? We want to move on to the next dungeon asap. I’m not saying that’s not an issue for new players because it absolutely is. It’s not their fault the xp is baked into the completion of the dungeon.
Even as a long time player whether I’m on my main or an alt I’m in no hurry to through content. I guess folks are in a hurry to just sit in orgrimmar or stormwind or raid log.
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No I completely get it. Experienced players are playing according to the way that the game is designed.
I am saying that the current dungeon design promotes this kind of experience.
Never saw Shawshank Redemption so I’m just gonna take your word for it and hope that’s a good thing.
The (or one) solution is pretty simple and hilariously been consistently ignored by Blizzard. Remove the end-of-dungeon XP bonus and crank up the XP on mobs - especially bosses.
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Yeah, this is the kind of experience that all the changes to the game have resulted in for new players. I couldn’t imagine jumping into my first dungeon as a tank or healer and getting flamed and kicked from the group because you don’t know what’s going on and are trying to learn. I agree that it should be changed but that would likely result in greatly upsetting the altoholic “I don’t care, I’ve done this 500 times and I just want to get it over with” crowd.
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If this happened I have no doubt that players would discover a meta where players play like 1/3rd of a dungeon and then re queue because the rest of the dungeon doesn’t give enough xp to justify the time spent in it.
bUt pLaYinG teH gAmE Is a ChOrE
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Blizz really should add Follower Dungeon options for every dungeon in the game. It’d solve a lot of problems.
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The core issue is actually quite simple: a mismatch in expectations. One person might be there for the first time and is taking it all in. Another might be there on their 50th alt going through the motions.
I used to think they should just add an option/checkbox saying you’re a new player, with the implication that you might want to take it slow or that you’re going through the first time. But, people will always find a way to mess with things. I could see trolls joining those queues just to screw around. Also, I could see there not being enough “new” flagged players to make queue times reasonable if only new players were grouped together. Waiting for a tank or healer is brutal enough as it is.
Maybe the only way to correct it is by guiding new players toward/recommending the follower dungeons for their first times to experience the story. It’s probably the only way a new player can take things at their own pace and enjoy the scenery before they are thrown to the meat grinder gerbil wheel us veterans are on.
Every multiplayer experience is like this. New to an FPS, survival…
You’re thrown into a game you don’t know while everyone else does. You can either accept that, deal with it, take your hazing, and learn it, or most likely destroy the game for everyone else trying to make it a safe space for Noobs.
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“Just take your hazing” is such an unbelievably wild sentence. Hazing is literally abuse. Players really shouldn’t be abusing each other.
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