Just gotta point out that ffxiv doesn’t have specs so they have all kinds of room to add to the pool each expac.
I would imagine it’s a balancing thing?
Otherwise, it’s shouldn’t be for lack of ideas.
Just gotta point out that ffxiv doesn’t have specs so they have all kinds of room to add to the pool each expac.
I would imagine it’s a balancing thing?
Otherwise, it’s shouldn’t be for lack of ideas.
I like to think of it as one class called “Adventurer” with 20 completely unique specs that you can swap on the fly… all of which are desired.
When WoW can balance all those 36 classes to within 1% of each other while making them all (including Feral and Survival) sought after specs in all content you can give me a call.
I won’t expect a new class in 10.0. I think Blizzard is too far behind to even think about the additional work needed for a new class.
The reason I don’t get too excited about other classes and races and the possibility of new classes and such in the future is because there is so little that actually transfers over from one character to another.
Even with all the stuff that is ‘account wide’ and shared between characters these days, there is still so much that isn’t… and that creates the distinctive feeling that you have a ‘main’ and that time spent on another character is time you could be spending advancing your main.
Those things are what heavily discourages me from playing other characters.
That said, I like the idea of new classes and/or races. I feel that Tortollans are a great candidate for a 2nd neutral race.
We don’t really need a new class. If they wanted to throw in a few new specs i wouldn’t mind, but i’m first in line!
Been 2/3rds of a class since legion.
A good implementation would be a Time Lord.
They just make new classes so godlike that they saturate/rule every form of content. I would rather they work on balancing the classes they have.
Your 3rd spec was given to druids.
Not to mention GW2, which manages to add a brand new elite spec for EVERY existing class in the game each expansion.
Most elite specs completely change up how a class plays by unlocking new and unique spells tied to a new weapon type that class can now access, too.
I think we’ll probably get another one for 10.0. Only makes sense…not that, you know, common sense runs riot over there at HQ! lol
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Not a good comparison because Blizzard does change the way classes play almost every xpac.
Elite specs are exactly what they sound like new specs to already existing classes. The last actual new class gw2 got was revenant in Heart of Thorns almost 7 years ago. Also Gw2 xpac intervals are double that of WoWs.
I wouldn’t say they fundamentally change the playstyle, half the specs have a builder and spender gameplay. The other half is cooldown based.
The worst thing is that the classes havent been really balanced since Legion, they got a huge overhaul, perfectly adjusted and coordinated skills. Then they randomly deleted and added skills and nothing feels right anymore.
In the last 7 years (your metric here) WoW has added…one class (DH) with two specializations (Legion).
Meanwhile GW2 has added a new elite to their existing 9 specs in the last two expansions over a 7 year span for a total of 18 new elite specs. And a third expansion is due next month, for yet another 9 new elite specializations, bringing it to a total of twenty-seven (27!) specializations added in the last 7 years.
You’re right, it doesn’t even compare!
Though you say GW2 xpac intervals are double that of WoW’s…are you so sure?
Heart of Thorns — released October 23, 2015
Path of Fire — released September 22, 2017
End of Dragons — release in February 2022
End of Dragons was delayed from a 2021 original release date, but GW2 expansions are not “double” that of WoW’s. They’re 2-3 years usually.
Since 2015, GW2 has release the above 3 expansions. Since 2015, WoW has released…you guessed it, 3 expansions (Legion, BfA, SL).
From path of fire until now we have got the entirety of BFA and pretty much the last patch of SL. Delayed or not that is the truth.
I look forward to the new gw2 xpac but it’s just a bad comparison since gw2 specs don’t have near the depth that WoW classes do.
EDIT: Also lets not ignore the fact that anet loves to purposely make certain specs unplayable in favor of the new ones that come out. This was the case with Scourge vs Reaper until scourge got massively nerfed. This same applies to Herald vs Renegade for Revenant outside of niche content. My point here is the powercreep in that game is kinda gross while this doesn’t really happen to this degree in WoW.
The Tinker would be a physical ranged, mail armor class that takes nothing away from any existing class (or profession). It would be completely different from any other class in the game.
So a hunter?
It actually is a hunter with a heal spec…so then a shaman (and even still, enhance uses primarily physical attacks even if they are nature themed).
The only thing tinker has going for it is, asthetically, it would likely be different than other classes…but mechanically it likely will have to take bits and pieces from other classes/specs. That is the problem. The no life tryhard community doesn’t care what graphical effects a spell does insofar as does it hurt their ability to see other critical effects…but they absolutely live and die by what those spells do and how they compare to similar abilities and how the class/spec performs against others in that role.
I don’t want them to add a new class if they’re too creatively bankrupt to actually create something fresh and new and end up stealing abilities from other classes/specs like what happened with DHs.
Adding as many classes as Warcraft has precedent for would require a complete rework of the game.
The existing Mage class is already an amalgamation of multiple WC3 units - the Archmage hero, and the Blood Mage.
If you put in Blood Mage it would be a very limited class and it would deprive the existing mage class of Flamestrike and Phoenix - two of the Blood Mages only 4 spells in WC3. It would be cool to have a class that can have Drain Mana though. Actually I’m pretty sure a class in WoW already has Banish or used to, too. They would also have to be Blood Elf only to be lore appropriate, and then literally everyone not just on alliance but on Horde would cry like always. Even with the San’layn in WOTLK, the San’layn don’t really have unique abilities that would translate to a player cast - Blood Queen Lana’thel for example like all of her abilities are auras, with 1 fear spell and 1 actual spell “Blood Bolt.”
Necromancer is already too similar to both Death Knight and Warlock and Necromancer would be absolutely broken without a lot of restrictions, just like they were in WC3. Blizzard is to blame for this because they fudged the lore and did a ton of retconning between WC2 and WC3. The Death Knight was originally more of a necromancer, but then they made Arthas a Death Knight and it became more of an Unholy Paladin. Either way, they would take away from the existing Death Knight class and Army of the Dead would have to be a Necromancer spell instead of DK. You would probably also have to remove Apocalypse from DK, given that the Necromancer’s “Unholy Frenzy” and “Raise Dead” abilities are essentially the same thing.
The Tinker I think they could maybe pull off. There’s a lot of stuff that hasn’t really been translated into WoW, probably because of not knowing a good way to do it, or being too similar to everything else. For example there’s no “MORTAAAAAAAR COMBAAAAAT” in WoW. You could put in a mortar ability but would it be any different from Flamestrike or Meteor really? What does the Tinker do exactly? Throw bombs? Fly a gyrocopter? Shoot a gun? Pilot a mech?
The only way to pull this off would be to eliminate the Specialization system entirely and put in like 32 unique classes that aren’t that different from each other.
I don’t disagree - I’d love to see all these OG classes finally be in the game. But the game would need to be completely redesigned to accommodate them and the game also just really doesn’t allow for the nuance of that many different classes.