The last class Blizzard made was an abomination and should be deleted. If DH is the bar I’ll pass on new classes.
ok we have enough classes brother
That is just completely incorrect. Balance isn’t an issue in FFXIV because the jobs are balanced. Everything is viable, though there will always be a meta.
Except each class has their own distinct theme and gameplay flow to set it apart from the rest. Class design isn’t perfect, but its sure as hell much better than the mess WoW has been.
I’d much rather get 2 new jobs every 2 years rather than 1 new class with a few different playstyles every 4 years…
I don’t think saying WoW has 36 classes is being real.
A rogue has 3 melee dps flavors, but they are all melee so it’s still one class.
Warriors could be counted as two, one that tanks, the others that melee dps. (again, same type of dps,just different flavor.)
Priest is 2, one that dps’s and the other stuff that heals.
A Warlock is still only one, ranged dps is all it’s got, just like Mage. Sure they have different flavors but it’s still ranged dps no matter what you do.
As always, people can’t seem to wrap their head around the fact that we actually have far too many classes as is. Given the hyper competitive nature of WoW since literally Vanilla, every class and all their specs HAVE to be unique and stand out to justify their existence or they will be relegated to nothing status. This is largely seen in the eternal mage vs warlock battle and even within the pure DPS and their specs.
FFXIV, the better MMO, gets around this in part by having all classes perform 1 role. There are no “specs” there (outside 1 class that gets both a healer and DPS spec but is locked to 1 at a time). For example, a warrior is a 2H axe tank. No exceptions. The monk is a fast attacking punching DPS. No exceptions. This works well, imo, because you already know exactly what you are getting into when picking the class and this frees them up to allow a class to have common elements with others who share the role while allowing them their own unique things. For example, paladins, the sword and shield tank, has the immunity bubble on a long CD but also doesn’t cause them to drop threat whereas the warrior has an ability to just not die except due to super massive damage on a much shorter CD. These abilities are often used in similar ways…to solo soak mechanics that require tank swaps or just straight up prevent dying but work in different ways that have their own strengths and downsides.
So with all that said…you can see where the problem lies with WoW…they effectively have 36 classes and while there are clear differences, far too many are far too similar and thus beg the question on why one should pick/play them over a better tuned counterpart…this is especially true in a world where damage types/resistances are irrelevant. Who cares the nature of the damage when all that matters is how much of it you are doing? Once again, FFXIV, the better MMO, gets around this, at least for physical DPS, by having certain classes having support by debuffing the enemy to make them more susceptible to damage types. Once again, for example, the warrior has the means to make an enemy take more damage from slashing weapons which helps not only themselves but like 3 or so other classes.
The problem you’re going to have with WoW and definitely why they haven’t added classes is that there is very little room to develop more classes/specs and not just straight up copy or steal from other classes/specs. If this game was actually played casually and not hyper analyzed to the degree it is and the community stopped stressing about small differences, you could stupid things that are basically weaker/stronger copies of classes/specs but with different visuals and call that a “class”.
It would be beutiful, 3 spec, a summoner ranged one like Demo locks, a melee cloth tank like the Necro blood build in Diablo and a Ghost like spec for healing and dmg, syphoning anima out of enemies to heal the party member.
you got effectively 3 tones of colors for each spec, like shadowy purple, venthyr spells and necrolord ghostly green
This pattern hasn’t held true in quite a while, and it was always conincidental. MoP broke the percieved pattern by adding a new class and race, and it hasn’t been consistent to the “pattern” ever since. Things are added where they make sense, and that’s really all there is to it.
People like to make a big deal about new classes, but invariably everything they suggest is just a reskin of something already in the game…
I thought tinkers might have had a chance for a mech tank spec and a turret ranged dps spec tbh but pretty much every other suggestion for specs people have is usually a cool idea for half of a spec but not enough for even a 2 spec class.
Necromancer? Warlock with different skins on thier summoned demons.
Gladiator? Warrior but slightly different style.
Those are the 2 main ones I have seen people talking about (other than tinker) and I just don’t see the gap for them to fill.
At this point I’m amazed we don’t have Tinkers.
We’ve got Tinker NPCS, Tinker Raid Bosses. 2 of our Racial Leaders are Tinkers. Entire Races and cities dedicated to technology.
It just feels like there’s a hole in the class lineup.
One of the big problems is that they locked themselves into a corner in how they made the Legion expansion. Legion content makes it very hard for them to add any new classes ever again. It’s likely outright impossible for them to add any new classes at this point, and I think Demon Hunter was specifically designed to be the final new class for WoW forever and ever.
This is a baseless assessment, and completely bogus.
With the advent of chromie time, New classes will never have to do legion content, they could just be fast-tracked through the previous expansion. Or leveled through classic dungeons.
Alternitively, a New class could do the legion Zones, and just be given weapon drops as quest rewards. or an Heirloom weapon.
They don’t need to retroactively give a new class artifact weapons and an Order hall.
Not really. It depends on whether or not they can string together some questline that helps post-Legion classes quest smoothly in Legion, if they even need to at all.
Legion was VERY strongly focused around class-specific content. I don’t think Legion was designed with the mindset that they would ever add a new class after Demon Hunter. That’s something that can make it challenging to add new classes.
When they want to, because it doesn’t really make much sense anymore, not even in vanilla, even less in burning crusade, remember there were retcons just to include the Eredar-Draenei into the alliance, and the blood elf to the horde.
When none of them should be part of either faction.
Nah. As long as everything is viable it doesn’t matter if something is better than something else.
WoW makes really hard content, so certain stuff is always going to pull ahead. If you want to do that really hard content, it’s your problem if you feel the need to play the FOTM things.
But I don’t respect the notion that they should stop creating new experiences until the hardcore bois are satisfied with every available option that already exists. Because here’s a little truth about that, you never will be. Not unless they homogenize every single spec in the game.
I’m tired of the rest of the game suffering to please the min/maxers.
There are already 36 classes they can’t balance and make fun, why add more?
Making new class is more hype than remaking class
So we can complain about two or three new specs that also aren’t fun, designed well, or balanced? That’s really hype, you’re right.
It’s more hype than complaining about classes getting reworked.
woo hunter can use melee weapons now
compared to
OMG IT HAS A MECH SUIT? I AM GOING TO SUB RIGHT NOW SO I CAN TRY THAT OUT
I’d play a necromancer so hard. Unholy dk is pretty sweet but a caster… NECROMANCER! so cool.