It already doesn’t have that issue. Honestly I can’t think of a pack of more than 3 mobs that aren’t the tiny shrooms that die from basically any ability.
It does not negatively impact any other aspect of the game.
Z-E-R-O.
This is something you have made up entirely with nothing to back you up on…
You get hero track gear from M+3. Same comparable-ish level of difficulty. On top of that, you can trade any gear that drops with others that might benefit and get more crests.
All I am hearing is that you want less options in your vault.
Or.
You are complaining that it is too easy for you to get 3 extra options in your vault.
I suppose you are actually right on that point. In theory only though. You have a ~ 5% chance for a map to drop in a delve to get 3 gilded. That’s 1 upgrade per 100 delves. So sure, 3000 delves. 1000 hours. That’s 40 hours/week over a 6 month season. No one in thier right mind would consider a literal second job a reasonable gearing methodology.
And I doubt that most of the people delves are aimed at are taking a fresh ungeared 80 and completing a T8. I appreciate that you a magnitudes better that I am. Which is why M+ and Mythic raids exist for you.
You still have to time that +2 in the low 410s to get the +3. Sincerely, good luck doing that with a group of people who aren’t high enough ilvl to queue for a heroic dungeon.
And again, more appropriate equivalency is 6s and 7s, because you need to time a 6 (or +2 a 5/+3 a 4) to get the chance at hero loot at the end of the dungeon. And none of those are happening at low 410s.
So I guess you never did the Delve in Hollowfell then? They have 5 packs everywhere.
Tell me you only do Fungal Folly without telling me you only do Fungal Folly, lol, just like everyone else who wants to cheese with the spores because Delves are boring and bad.
Also, have you ever agreed with anyone on here before?
They have mobs near each other, but few if any are linked together. Even the twins won’t auto-pull together. Don’t rush in and do a group pull if you can’t handle it.
Yeah, when people have a decent point it’s pretty frequent.
That there’s a chance of hero 1 gear in the form of the map, and that the vault reward is 3/6 hero, are both pretty good points of equivalency to consider.
One of the original selling points of WoW back when it was new was that anyone could log in and play the game, even if they didn’t happen to have friends also logged in at that time. This was in stark contrast to other games at that time that could not be played at all if you were solo. It was one of the big competitive advantages WoW had that made it so successful.
The idea that the only thing there was to do in the game was 40 man raiding shows you deliberately avoided having any contact with typical wow players, instead choosing to ghettoize yourself to avoid normal people who weren’t in it for one raid log a week.
People are not doing lower keys at this point in the season, like every other season before. But I was pugging / running them like crazy at the start of the season to fill out my hero vault slots every week.
Listen to what you are saying.
You either want make it harder for the same stuff (which you will still do, because you are “forced”) or make the stuff worth less (which gives you fewer options).
You cannot even articulate a valid solution (let alone, with reasonable reasons) without stating conflicting ways to resolve the issue.
Or, you know, you can just choose not to do delves…
But people will still be force to play them, to get the vault slot.
And I would suggest, people would spend more time in delves (which would now be longer to complete), less in lower M+ keys, because if they screw up the M+ key they have to start at a lower level (to get to +4/5 as you are talking about earlier).
With delves, you just walk out an back in an start over no penalty, except lost time.
There is nothing wrong with the way delves are currently constructed or reward gear. You cannot fully upgrade your heroic gear via delves alone, even if you manage to get all 15 pieces in a reasonable amount of time, given the lack of crests.
Delves do nothing to alter the balance of the game, just give people who want to move onto harder content a few extra shots at heroic gear earlier in the season.
Nothing wrong with that, not anything over-powered in that.
The reality is that after week 4-5, most people doing higher level content are not running delves for random heroic vault gear or farming for maps.