The game being centered around difficult content serves to create constant frustration

Because focusing on the tryhard part of the comunity only will surely go well in the future, as a certain mmo already proved… F

MMOs are supposed to have stuff for everyone, that’s what so good about it, but if blizz insists on feeding this culture it is only downhill from here. Because at the end of the day they are not the ones truly paying blizz’s bills they are a small part of the whole.

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We had world quests, islands and warfronts at bfa first few months. We have maw or tower now instead. Bfa wasn’t great but those things were done better than what we have now, rewards specifically.

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No, if you ask anyone who actually plays the game, they are universally hated.

Forum LFR heroes don’t count, nor do they make up a sizable portion of the playerbase.

I absolutely agree with this. When WoD’s story was basically gutted for the sake of garrison development (which turned out to be a mediocre feature at best), it was beyond frustrating. I’d have traded the garrisons for an engrossing story in a heartbeat – that expansion had especially called for it.

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The game has not so much centered around difficult content as it has around content that you absolutely need a communicating group for to be successful. As it stands you really can’t get good gear in a sensible amount of time as a solo player.

Then there is the lackluster story, absence of engrossing quests and zones and all but useless professions.

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No company can ever make enough open world content to keep everyone happy. SWTOR spent $200 million dollars to create numerous planets, numerous quests, every class had a special storyline with cutscenes…and players hit max level in less than a week of release. The game went FTP within six months and quickly fell into maintenance mode because Bioware blew all their money early.

MMOs have to have a competitive endgame because that is what keeps the game interesting once you’ve explored everything and seen all the quests.

I wouldn’t disagree that the zones could have been bigger and the storyline should have been longer. But that would have only delayed me from reaching the end by a week or two at best. And I’m a slow player who takes his time to see everything.

I do my daily Calling and click on my Command Table and log out due to frustration brought on by sheer boredom.

You know very well that they aren’t speaking for everyone. Surely, you have better things to do besides disrupting a thread over pettiness?

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I totally agree. I had lots of fun in classic where high level content was all about logistics and not combat acrobatics. Pugs and casual guilds were so chill. I thought it was a much better social experience overall. Also it was the only difficulty, so you got a chance at BiS items. That felt great.

If that can be applied to retail somehow, with all the QoL improvements and stuff, it would be beautiful. Classic took too much time.

Pro raiders would be bored of it though, as they were bored of classic raids.

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I think you nailed it with this reply. Pretty much how I’ve been feeling. You said it better than I would have.

I really don’t even mind it being trivial, at least so far as difficulty goes. It just needs to be interesting.

Games in the past ten years or so have shown you can have areas in a world be interesting, without necessarily presenting combat challenges and the like. Give us more puzzles, more hidden questlines!


Hell, just anything to search for and invest in within the world, that isn’t a dull as dishwater quest that gives me 2% of my total needed currency would be very welcome.

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give us a way to conquer zones for a day with our guilds in an epic battle alas winterspring but with guilds (and maximum guild member count inside the zone so big guilds don bully small ones, and make a debuff that if you participated in a guild conflict in one zone you cant participate in another for 24 hours), earn 5% of the gold/anima/tokens generated by the quests in the zone for the day, and give and extra especial quest for whatever token you want.

Make it for all the wow zones so there are battles every 20 mins-30 mins. Then you got it, a content that can last for expansions, that gives guilds some pride, that is for small and big guilds, that earns them pennies but they will be proud of it, that makes the world dinamic but at the same times the story isnt the main character but the drama between the players.

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This has been needed in War Mode / PvP Realms for years. Something to keep people scruffing over zones, beyond the mere fact they can kill each other.

And this would actually make me believe in the ‘war in warcraft’ nonsense a lot of people love to spout. I don’t care about a war that’s pre-written for me, but if I could take territory and dictate it myself? Hell yeah!

even if you cant dictate the territory yourself, earning a little bit of gold to the guild, seeing your guild banner in some city or flight point and seeing the message of

"The barrens
Conquered by: Your guild name here"

to whoever enter the zone is enough.

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I’ve played since Vanilla, it’s always been this way.

Dps entitlement

Frustration for you because you are bad at the game or a complete noob.

For me it’s another challenge I want to tackle and a reason to keep playing!

Just checked your raider io. You have the same raid progression than me, but half my progression on M+.

So?

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So you’re bad. /Uninstall noob. Stop getting carried.

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Lmao that projection. Meanwhile I have the highest ilvl in my guild, am top HPS and also help leading raids/rbgs and m+.

:rofl: