So I’m supposed to beta test the game to know how many new things there will be? I can’t simply purchase a game thinking x and being surprised that it actually is y and discuss why it can’t be like the old x days?
When are you coming back in half life 3 

I never said don’t buy the game, or to beta it first. I said buy it, play what you like, and if you hit the end, bounce until another set of new stuff comes. (Since you said you don’t like repeating stuff)
You mean the old days where we had to do the same heroic dungeons for a whole expansions, maybe get a new one in a later patch, but still no difficulty change for people wanting small group progression.
r…ralph??? ??
I really enjoyed doing WQs in Legion. But they made them worse and worse with each expansion after.
No bull****, SL is worse than BFA in a lot of areas right now. And it doesn’t even come close to Legion.
The game needs a bunch of slow-burn goals to work on. My favorite example is with the blacksmithing’s Lionheart Executioner in TBC, where it has multiple tiers to craft, each successively harder to make than the last. It was great because the intermediary tiers of the blade were decent in their own right and because you knew that the work you were putting into it would net you something that’d still be relevant by the end of the expansion, plus it was the sort of thing you could chew on and make progress with a bit before bed.
I really miss how crafting used to be in general. I’d take it being slightly ‘broken’ over it being a borderline non-feature as it is now.
A large MMO can afford to do both, it’s not a zero-sum game.
Some MMOs lean too far towards sandbox some too far to themepark, some too far to casual some too far to hardcore (you can mix these as well). Currently WoW is sitting at the 80/20 level of hardcore themepark vs casual sandbox. It has been more balanced in the past.
You don’t need one OR the other, you just need to pull the needle back a bit towards the casual sandbox, it doesn’t need to be perfect 60/40 would do.
Honestly the story has been lackluster from the beginning. The whole point of WoW was to meet with a bunch of people and adventure. It’s devolved into a meter race on a boring game.
Dude.
Imagine if they scrap raiding and made easy Warfront every patch, the game would have 100 million subs by now, i know this to be true because i am the majority.
Well Silverleigh they should rename this game soon “” World of Empty Warcraft “”’ cause that is what is happening for the lack of content and basically NOTHING to do from what I’m reading. GL.
I think this matter to a bunch of people. They make content too hard that is the surest/fastest way to lose people because too hard content = no content for some people.
They have eliminated a lot of content people used to do because they refuse to fix scaling in old content and because they are literally making the game for challenge players.
I played since late wrath and this is literally the only expansion I didn’t buy and wasn’t even tempted to buy because there was absolutely nothing in Shadowlands for me.
Miyazaki’s games do a good job in my view at least of creating very tough but interesting content that doesn’t cause toxic behavior. Why is that I wonder? Is it because the games are so tough it humbles you, or perhaps because the bosses can’t be messed up by one person forcing everyone to restart (or you don’t see that kind of behavior in my experience if so). There’s something about that though that would be cool to see happen in an MMO. People in Dark Souls seem more likely to work together, congratulate each other, and be less toxic in general.
Is there PvP in those two games you mention?
Because Miyazaki is strict with his game direction, even when game journalists keep asking and straight up mocking him for not having easy difficulty, he still won’t budge.
Blizzard changed their stance on dungeon difficulty in WOTLK, dungeons become easier, class that can sustain themselves called Blood DK became the blueprint of the other tank and DPS (every single one of them can sustain themselves without healer now).
Once the pandora box have been opened, it can’t be closed, we will never go back to the playerbase with BC mentality at this point.
I mentioned Dark Souls and yes there is.
Yeah he’ll never budge. It’s kind of funny when people wanted easy Sekiro and technically you are playing easy mode at first. Hell without that difficulty the game would be a bad joke, as well as in all his other games and it would ruin them.
And it feels like there are a larger number of WQ’s that use the vehicle interface. So we don’t even get to play our character in those.
The world is a trivialized mess now. It didn’t used to be that way.
This is a point that while not necessarily the way I would articulate it; is one that I tend to agree with.
I have had an enormously difficult time connecting with the zones in SL. As someone who has never cared much for dailies or world quests; the ones that exist aren’t really the problem to me.
I have an extremely difficult time putting my finger on it, but the new zones all lack a certain atmospheric hook that I’m kind of used to in WoW. The art work is undoubtedly impressive (Lookin’ at you, Revendreth!), but it’s real hard to actually care about the zones.