MMOs are well known for their adventures, social aspects, economy and chilling moments.
WoW nowadays is known for many layers of difficult content, min-maxing, restrict margin for failure; frustration, toxic community, tryhard enviroment, guild drama, forum flame, daily threads of discontentment. Game appeals to the masses by launch and loses traction after few months. Why is that?
People like new stuff, doesn’t matter if easy or hard. They want to enjoy the unknown with their friends, or by themselves. And they might not even recognize that. Doing Spires of Ascension for the 20th time isn’t fun. Isn’t a game. It is a job. You finish a dungeon feeling drained. Exhausted. You kill a raid boss feeling the same.
The game could really benefit from gettin away from the outdated formula of creating competition and hooking tryharders, and actually focus on creating a fantastic world with plenty of things to do.
World of Warcraft fans care about the story. Care about the enviroment, scenarios, epicness. Gear is cool too, I’m not saying that is not. But how much frustration is behind the gear you are offering me?
It goes both ways. You might not like the challenge if infinite scaling keys, but a lot of the player base does.
Personally, if there wasn’t anything challenging to do I would unsub. I got bored after getting KSM and what is keeling me going now is setting personal RIO goals.
I absolutely love competitive content (at least as far as I can actually manage, skill-wise), but I still agree. The world needs something, some substance I can sink my teeth into when I’m not pushing myself in instanced content.
At the moment, we have World Quests, and … that’s pretty much where the progression ends.
The only thing they did right so far from what i seen is the coven upgrade armor system everything from the start to hard content as been lol for me i was expecting good solo content and towering being worth more then just 1item for me atleast.
WoW is an mmo, but it is also an rpg (kinda) which is supposed to have a challenge to it. There are plenty of things to do that is chill and low stakes. Like someone else said, play at your own pace with things you enjoy. I personally dont enjoy hunting down transmogs, but I know many people do. Theres a niche for almost everyone.
New stuff takes time to make, you probably think the devs are a bunch of schemer intentionally not create new content for you, but that’s not what actually happen.
Point is not that, but that the company is investing too much into the “esports” scene while it should care about enviroment depth, solo content, economy, lore, new classes, yada yada. They are appealing to a type of player that pumps and dumps the game.