WoW has always had gear progression with every single raid tier/major patch. New raids, new PVP gear off vendors. Dungeons didn’t have that sense of progression, since it was a stepping stone into raids, but those days are over.
I’m glad I can progress my gear season over season. Sticking to a raid schedule is hard for some people, life is busy, but logging in whenever I want to do dungeons suits my playstyle and I get rewarded for it now.
If you gear your character in season 1, and don’t raid or anything besides old/casual content, then you can still do all the things you want in season 1 gear. Same as you could in dungeon gear in old expansion prior to Legion.
I admit to enjoying the journey of older wow but it wasn’t as good of a game as new wow. Eventually you got to the point that if you knew how to play you just raided and logged off.
While I think modern wow wants an excessive amount of dungeons (3 slots in vault should cap out at 4 that is already a average of 2 hours of play). I won’t pretend what we had before was better. It had elements that were better but overall was worse.
That was EXPANSION turnover which happens once every about TWO YEARS… Not season turnover which happens a lot more often.
I expect a certain level of reset at the turnover of a whole new expansion. But this level of everything-is-now-100%-obsolete from one day to the next hard reset is now happening 3-4 times more often and it’s annoying.
I do as well, but I think obliterating content you just released a few months prior is kind of dumb for a game like WoW, especially for a dev team that seems to have content pipeline issues.
I’m not being clever, I’m pointing how WoW is trying to operate like a seasonal ARPG, it has been this way since Legion.
Doesn’t surprise me since most of the D3 team was absorbed into the WoW team.
Edit: Btw, ESO would have destroyed WoW if they had a better combat system, because that game hands down is just more fun to play and is a better all around MMO than World of Diablocraft.
The only thing keeping WoW going is nostalgia and the combat. No MMO on the market does tab target MMO combat better than WoW. I will say their raid content too, hands down the best raid content of any MMO.
M+ though? Crap, total snorefest system. Delves too, another repetitive system that relies on scaling the same small amount of content. Snoozefest