In fact that was their 2015 plan, but removing flight is not an option as the massive player exodus in May '15 deftly illustrated, causing the “no flight ever” plan to be jettisoned.
Rather than graciously back off and acknowledge their egregious miscalculation (not to mention their sneaky underhanded way of trying to slip “no flight ever” under the radar) by restoring flight at max level for a gold sink, we got the spiteful Pathfinger ultimatum.
So far, this dev team has removed 3 key features of WoW:
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player flight at max level available throughout the life of the expansion
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seamless map zones without load screens
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fluid combat; the insertion of GCD into everything makes WoW combat feel like a turn-based game
In addition, player options have been removed bit by bit until really your only remaining option is how your toon looks.
Scaling content to player ilevel/level has eliminated any reason to level or bother acquiring skills. Without any real sense of progression you’re just on a treadmill.
What you’re playing now is called World of Warcraft but it’s really World of Chorecraft, bearing very little resemblance to the game we all once knew and loved.