It took me a minute to write this up, sorry:
As an example of what I’m talking about:
Imagine if over world had a gear source. This gear source could be upgraded with resources you acquire in the over world. This gear would be it’s own “class” with “Solo” appearing next to the item level, similar how “Heroic” or “Mythic” appears on gear.
Let’s say you loot, and then upgrade, one of these pieces. It would look like this:
[Helm of Many Examples]
Item Level 415 (445 Solo)
Main Stat (415)
Stamina (415)
Secondary Stats (415)
Equip Effect: [Insert useful world content effect.] (Scales up to 445)
The equip effect would only activate in the outside world. Effectively, the item is hard capped at 415, but you can give it “Solo Upgrades” which give it a passive effect that scales as you upgrade it.
So, the gear would always be 415 gear as far as people who raid or do dungeons are concerned. It never provides stats above 415, it’s never more useful in dungeons or raids than 415 gear. However, to people who solo, it would provide a continuous upgrade system. They could continue to improve that gear via the equip effect upgrades, without infringing on the actual stats portions of gear that would only matter in raids.
For example, one of the pieces of gear might say:
- Equip: Increases your speed by 5%, while in the over world after killing an enemy that grants experience, for 5 seconds. (415)
but after you upgrade it:
- Equip: Increases your speed by 15%, while in the over world after killing an enemy that grants experience, for 5 seconds. (445)
That would be the only thing that would change about the item itself as you upgraded, and the rest of the stats would remain unchanged.
Other effects might include:
- Equip: Gain 3% critical strike during the day, or 3% haste during the evening.
- Equip: You are harder to detect while standing still, and enemies will see you from a shorter distance. (Higher upgrade means higher “stealth”, but it’s never as good as actual stealth)
- Equip: Your offensive spells and abilities have a chance to summon a random minor minion. (Deals more damage at higher upgrade levels)
So on and so forth. The idea would be to let players pick and choose the kinds of abilities they’d want in their over world play, and to upgrade them at their own pace, while not infringing on raid content or mythic dungeons, because these effects do not apply there.