The crusade against Raiders has to stop

I don’t see it so much as raiders vs non-raiders, more a limitation in what is considered advancement. Sure, there are some jerky raiders, PvPers, 'mog collectors; people can and do suck. It’s just that gear is being used as a primary motivator in-game.

Advancement is a natural part of an RPG, without it you’re just a simulator. But advancement can and should mean something more than just an advantage over other players or it becomes a stick. Do this if you want to do anything else in-game. If you want to PvP, first you must gain gear through PvE. If you want to gather or craft, first you must complete this series of tasks many find distasteful or not fun.

The only way to avoid this is to provide different paths and meanings to advancement, but they’re not diversifying the game they’re focusing it. This is creating a player against player culture, and it loses the element of being a game since it’s then about how much time you spend over skill. Time spent should compensate for skill difference, not trump it.

I’m rambling, please ignore the wall of text if you find it offensive.

Yep. Lazy people who want good gear for no effort balk at the idea of having to take orders from a raid leader and learn fights.

They want gear because they pay a sub.

Or people who do not find the activity enjoyable that feel compelled to do it if they want to do something they consider enjoyable. It’s a game, without joy it’s a burden not a pass time.

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If you don’t like rpgs, I don’t expect CDPR to put candy crush in Witcher 3 to satisfy you.

We all pat a sub. They’re not special, go earn that gear.

I love RPGs.

a game in which players take on the roles of imaginary characters who engage in adventures, typically in a particular computerized fantasy setting overseen by a referee.

Notice how the definition is not raiding.

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Of course, the point was lost on you.

lol. I think you’re the one with a misconception of the genre.

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The average player doesn’t care that mythic gear is better than raiding gear. Most of us don’t even take part in that content. We don’t care about IO score. We don’t care about min-maxing. Most of us will see Eternal Palace in LFR - if at all.

Why is there a crusade against raiders? Because you guys are a very loud minority. Endgame content is continually dedicated to you - a very niche audience. Yet you still complain afterwards.

Your demands kept WoW from growing in any meaningful way. Now you can go sit in the cobwebs with Everquest.

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So you’re saying nobody likes raiding and the only thing they care about is gear?

Then raiding should die, if it’s such a worthless activity nobody will do it without being bribed.

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Then why do they want high-end gear, and declare that you -deserve- better gear than people who run the hardest content in the game, despite not caring about min/maxing and not running high-end content? Why do they whine about IO score all the time when it’s trivial to get up?

The total lack of self awareness is astonishing. Catering to people who don’t play the game is how we got in this mess. Rewarding high-end players with high-end rewards is expected of any video game. This idea that it’s a bad thing is frankly, stupid - and I have little reason to take you seriously because of it.

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See, this is where we disagree. If you review the thread, the majority do not raid (even LFR). Yet they’re still playing the game, just not the way you play it.

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I’m going to give you the benefit of the doubt and assume that 110 twink you’re on is an alt.

If world quests and running old content made by much more talented people is fine to you, power to you. Just understand that if that’s all you do, don’t expect to be taken seriously when discussing the high-end aspects of the game.

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I’m going to give you the benefit of the doubt and assume you’re purposefully being obtuse rather than really lacking in understanding.

You define your objectives in-game, others define theirs. Why should your definition be superior when it represents a minority opinion?

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To add to this, my goal in the game was to simply have fun in random BGs. I chose that path before they came out with LFD as my server was lacking in progression guilds. I never cared if high end PvP players received higher end gear, if they wanted to put the time in then more power to them. But they changed the equation, saying you need to PvE if you want to play that style. If you didn’t want to find yourself at a serious disadvantage, you needed to farm PvE for gear.

I have a character of each class at 110, I haven’t participated in BfA due to these concerns.

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Heritage armor is a minority community, though.

Tauren shouldn’t be the -only- heritage armor locked behind a raid tho.

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Why not?

oeua eouaeouaeo

I think, short of questing, most opinions do represent a minority. It’s only through diversity of goals that you can support the majority, but they seem to be narrowing the focus to a few activities. Some of us don’t pursue them because, simply, we don’t enjoy those activities. The game in general is easy mode, it’s not talent that separates the division it’s mainly goals and resources.

I’d never call for an end to raiding, I would argue that forcing people to raid is just forcing them out of the game. I’ve never pet battled but I support its inclusion.

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Because no other heritage armor requires anything besides hitting either 110 or 120 with the race (Without a boost) and having your faction at exalted.

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