There is definitely a difference between bad groups and groups that don’t go your way. Let’s not pretend that a big part of the leavers don’t decide to leave in a sort of temper tantrum.
Of course, RL stuff can happen, but just like in any MOBA game, when you leave, even if it’s for an emergency, there is a penalty, I don’t see why it would be any different for M+, you decide to look for a group or you decide to queue for a match, there is little difference.
Two wrongs do not make a right, though, but regardless, I do believe that if you’re joining an 18+ key for example, and do not kick or CC, you’re in fact also grieving, granted the proper communications haven’t been made as in ‘‘I am boosting this person, join on your own peril’’ or anything like that.
The point is, it doesn’t matter what you or I think. We are playing a game that has a design and rule set based on that design.
We are all free to have opinions and thoughts, but this notion of your (not you personally) opinion trumps mine or vice versa is whats actually the toxic bit going on.
Blizzard has already stated that no changes will be made to M+ by not engaging the complaining.
Threads like this make me continue to like the fact that I have zero interest in running M+. It is also a reminder of the common solution to group problems: Run with people you know (works for the tank-toxicity issue).
A post. It got some likes. It doesn’t look to me like it got any traction.
There are no good solutions. Giving players even more power over other players would be bad for the game. At this point they don’t need to give manic hotheads the power to ban people who they harass and humiliate throughout a run that contains people who aren’t able to carry them.
“Bad players are only playing the game to grief other players. Everybody playing the game is responsible for and capable of training themselves to be elite on their own with no help from anyone. They should know their class perfectly and be able to perform to my exacting specifications. Ban them all, they’re just being bad players to annoy me.”
Are you sure you’ve thought this through?
Or are you a mole trying to help the people who want mythic+ eliminated, by showing that that toxic community is unsalvageable?
With so many people disagreeing/against something that is obvisouly needed for that in game activity i guess all those people are the first one to leave when a Mythic + has started wrong and the group wipe or make a mistake. gg
The debuff should be to the account and not the character. It is too easy to screw up on purpose and then hop on another avatar with no consequence as happens already.
It may be “obvious” to you, but the fact that there is lots of disagreement on your position and the particulars of the punishments you are fantasizing about means it’s anything but “obvious”.
This is where you lost me. I don’t see leaving a group as an inherent ‘wrong’. If the player leaves to troll, then obviously that’s wrong - but, if they’re getting harassed, or they’re in with an unadvertised carry, or someone afks in the middle of the run, etc etc etc, I just can’t see that as wrong.
First, moba has a rating drop, wow doesn’t have any, because you fight the computer, not another team of players.
Second, moba is queued, not m+.
Third, there’s an expectation of a quick game when you join a League game, and if it’s not going fast enough, you can quite literally throw yourself at the enemy to speed up the process. In WoW, if you mess around, the key actually takes longer, not faster.
Fourth, you wanna talk about toxic behavior? LoL takes the cake in almost all situations.
We’re not voting to select them in the first place. Nobody listens to them, though, including Blizzard; it was just a PR stunt somebody dreamed up in a ‘brainstorming session’ when they were getting all that bad publicity and trying to crawl out from under it.
The moment it was announced, everyone with a clue said that if they were only taking a hundred or so people, most of them would NEVER post or contribute in any way and the forum would be Deadsville within weeks.
Which of course is exactly what happened.
I swear, it seems like nobody at Blizzard has ever gone online before, with how little understanding they show about how online communities work.
If people don’t want strangers to impact them, they can choose to only play with friends or play a single player game. Someone being absolutely terrible is just as negative of an impact (or more) if they are stuck in a group with them till the end, even if the terrible player has the best intentions.