Who’s leaving keys? I’ve done a metric F ton of keys this xpac and have yet to experience someone leave a good key. Period.
You want to see toxic? Implement a deserter penalty then try to get me to stay in a bad key. I’ll make sure we’re there all damn day.
Leavers are a non issue in the game, they only exist on the forums.
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It might have in some sort of glory days where every player was on the same page. It most certainly would not work now.
Times change. People change. The game changes. Taking away the ability to play with people on other servers does not automatically mean that you will somehow revert back to those Golden Days. All it would mean is that it would be nearly impossible to get anything done, depending on where you are. If Oceanic, for example, were to be cut off from outside our servers, we would wait days for a group. Well, I may exaggerate, but in an off peak time it would certainly be hours.
There are no longer 10 million people playing, and that is spread across the region on a percentage basis. There just aren’t enough people to give a limited server option viable.
Terrible CC post to quote. You can’t compare premade group content to random content. I’ve never gotten deserter for either leaving an arena or raid. So idk what they’re talking about. Maybe the random stuff, yeah. But last I checked (today) M+ isn’t up for random queues.
If this happens so much to you then you’re probably the problem.
well, that opinion needs to adapt and change, but where’s the source of that information?
They said it when they implemented the change that made it so you can’t change gear during keys.
Let’s say you’ve done 200+ keys… tell me how many times you’ve heard the key holder call the M+ vs. people quitting the M+ who aren’t the key holder.
If you say like 3… or 4… you’re lying and you know it.
I’ve NEVER seen a keyholder call it until after someone left.
Would it be a good idea if going forward everyone who wants to LFR for m+ has to have first get their own keys?
If the group goes on and clear the key, EVERYBODY’s key goes up by X depending on how well they score, +2 +3 etc. If they screw up, EVERYONE’s key goes down.
This provide kinda a small incentive for ppl to try their best to time whatever keys they are in (barring real life issue of cos). This also have the added effect of passively pushing their own keys to a point where they can have it primed for their own pushing groups and it can be done as a side quest of sort when the gang is not fully online to do it on their own.
As to why the idea for every 1 to have their keys, not only does it impact them, Blizz can make it so that the key being present in the inventory is one factor to account for your score. If the key is not present, they cannot use the LFG system, and the M+ run cannot be started if at least 1 person does not have their own key and also maybe make it so that even if they somehow delete the key one way or another, they DUN get the score associated with the result and THAT singular dude would be treated as if the run is flawed regardless of the actual reason.
If this said player is offline at the point of M+ completion, he gets TP to a random spot in the game and all of his Heath stones is locked and all LFG activity is banned for 2 hours, counting down only when the said players is online. This increases in intensity each time it happens, 4 hr, 8 hr, 1 day lockout etc and would only reset say… maybe once every bi weekly or sth. Kinda like a credit score system of sorts.
So you increase the penalty for ppl who are actively destroying ur key for no good reason and locking these peeps out for a longer time, you also make it so there’s something at stake for everyone in the group and provide an incentive to try to make things happen, even if a run looks like it’s gonna be like a bad toilet dump at the starting.
You would if they reintroduce proper raiding and not this abomination we have now.
How did you have a better game back when M+ was now a thing?
Nah, there’s a reason people leave keys.