The 2nd boss of Vortex Pinnacle is everything wrong with your idea of Mythic+ design

Idk how healers or casters are having trouble. You move into upwind and you instantly win lol

2 Likes

this one will take practice. But it needs some fixing.

I think thereā€™s too many wind-flavored visuals going on during that fight - when you add in Storming, itā€™s a bit much. Iā€™d like to see the void zone be a bit more obvious, because i can see why people make mistakes on hereā€¦maybe change the color tint or make it darker.

Other than that, the fight is pretty simpleā€¦Assad howeverā€¦ :dracthyr_nervous_animated:

2 Likes

at the time of Cataclysm, we were moving away from one-shot mechanics and into constant damage and constant healing. The health bar was not a full or zero but a constantly moving bar.

it was quite fun, compared to wotlk content.

Cataclysm had the best heroics the game ever had.

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Does Blizzard even test this before they release it. Like get a team together and try out all the content before you throw crap at us thats not tested or fun.

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At least heā€™s coming from a place of experience, then. If someoneā€™a putting in work that hard and still maintaining mechanics are oppressive, Iā€™d be apt to listen.

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Itā€™s pretty bad. Not super hard to learn, but justā€¦ everything that makes current M+ more annoying than fun. Important and hard to see effects ( the wind ), everything is the same color, constricted space. Not intuitive, you have to learn the fight on wowhead, not in vortex pinnacle.

A change Iā€™m really curious about is in FH, making the Irontide Oarsmans Sea Spout spell a quick uninterruptible cast. Why?

Why do that? Why force additional dance dance from a mob you only find in really constricted spaces with adds all around.

Is the design goal creating as many frustrating forced errors from random occurrences as possible? Is that the ā€œFunā€? Phew, we overcame the bad luck of that design. And in both places if you wanted to pull them back to avoid adds, youā€™d have to pull them back on the bridgeā€¦ and the way Sea Spout targets makes that a run away and watch fight.

The encounter design seems like cops with a quota of run out circle events they need to make us do.

I agree with all of that, but Iā€™ll take that over them bringing back the dog and key thing. Lol

Ya, that is kind of nice. It was fun, but not very intuitive.

Not sure why they took that out and left the ring exposition and pig chase in.

The OP is literally clearing top keys right now and people doing 2s are saying this. So you know- the OPā€™s lowest key is VP and itā€™s A LOT lower than the other keys. So maybe, just maybe something should be looked at

Of course they are, wow players revel in peopleā€™s misery.

Fight is fine.
Skill issue.

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17-20 is not ā€œtop keysā€ lol
Theyre farm keys.

I canā€™t be the only one who thinks the 2nd boss in VP is really easy.

In the first weeks it would be top keys. Look at your own keys babe, theyā€™re literally that range. You ainā€™t farming 17-20.

You meanā€¦ the keys Iā€™m farming?? Double upgrading 18s?? Timed 20s/a 21 with weekly vault filled with 20? The only keys not timed on a 19 or double upgraded 18 are the dungeons that donā€™t give me easy vault or gear Iā€™m targeting? Spamming Vortex Pinnacle and Neltharionā€™s Lair 17-19 over and over again for loot? Literally first week or two of patch is spent farming gear lol.

ā€œTop keysā€ are 22s/23s, 21s for certain dungeons.

Buddy you donā€™t need to be mad.

It is. Healers just walk into it with Season 1 gear or their highest key last season being a depleted 22 and call the boss ā€œovertunedā€.
Also ppl used to healer being a fourth dps, so healers donā€™t actually know how to heal.

Healer should be putting out 130k+ hps on that fight in a 20, 150k+ if they donā€™t have a pally, priest, and/or Druid in the group.

1 Like

No one is mad.

The first boss in VP is harder than the 2nd boss because they added roaming lightning orbs.

You know that this instance existed long before M+, right? I know itā€™s hard to believe, but there was a time when regular/heroic dungeons were actually hard and had mechanics.

Altairus isnā€™t even that hard of a boss anyway, certainly not the hardest in the dungeon and not even close to one of the hardest this season.