*Never ending, unstoppable, permanent ticking damage the entire fight.
*Boss has substantially more health than any other in the instance because of the haste buff but the fact that there is constant movement and constant damage is not taken into account for this extra health.
*You have to use tornadoes to jump into the air, taking damage from using the tornado, and this is require and unavoidable damage in order to avoid the downburst.
*There is never a single moment of reprieve during the fight for even a singular second meaning. Constant movement meaning casters can barely do anything and healers are constantly behind.
These types of fights and this type of design is not fun to anyone and you have been told this for the last several years of trying to force it on people. I would’ve thought that participation completely tanking would’ve taught you to stop and do something different but it seems to have emboldened you to continue doing this.
I can handle the gut check bosses like this existing, I just wish they were first instead of third. Would save a lot of wasted time in figuring out which groups should/shouldn’t be running that key.
I’m not saying a few things Arnt Over tuned… but unless your already Ilvl 441 the content is tuned to be much more difficult in week 1 vs week 20.
but yes, the amount of things going on with some of these bosses are a challenge in and of themselves let alone what they actually do interns of Knockbacks / damage/ forced movement.
Not even that hard. I beat the boss on a 20. Only didn’t time because for some unknown reason Feral Druid thought it was enough to cleave off boss to kill add on last boss.
Yeah this fight wasn’t terrible on Druid. Only done an 18 of it so far, but didn’t seem awful.
Maybe I’m thinking of the wrong fight, but isn’t this the one with the triangle you get in that effectively gives you a good long moment of reprieve?
No, it’s the dragon boss with the wind you have to match to get a haste buff and the expanding circles you have to jump over with the cyclon’s help
It took me a minute to get the tornado thing down in this boss, but it’s managable pretty easily. Heck I have a harder time jumping at the right time on the last boss lol.
Luckily you can drop the slow by shape-shifting as drood
The fight is not constant movement when done properly. When tanked in the middle, you only need to move for roughly a second-ish every 10-15 seconds, which is pretty lax for most healers/casters.
For the tornado knock up, holy priest and holy paladin can certainly need more work if the group is disjointed, but these two specs can top players beforehand pretty well. Every other healing spec has tools for that moment. Fist weavers’ mists are often enough to slow the damage until you land, and Disc priests can Radiance with the dot covering most damage and can Penance/Death in the air or on the move. This is a great spot for Cloudburst totem and Shamans have a few strong CDs just for this damage pattern. Prevoker can echo reversion the group, but can also Dream Breath at 1 for the HoT. And resto druids basically have the throughput requirements down easy and the fight becomes more about mana management.
While I’ve only had time to heal this fight at the 15 level, at 418 ilvl, it was easy to heal pre nerf, and it is almost trivial to heal at this level post nerf. I would estimate that I would need to be in the 17/18 range before I feel taxed on this yet, and considering my current gear is now 420, I also feel as if I’ll bump up notably just after reset, and would likely shore up that gap.
I’m not sure what level of play you’re at, as you may very well already be in the 430ish range and doing +20 VP, to which you may very well be right.
There isn’t really a need to remove that though. Assume that they did, and the extra space is detrimental to the wind mechanic. As a druid, all four of your specs are going to feel the downwind heavily, and you’ll want to be sticking near the boss to make things easier.
If you’re doing winds correctly, they could likely section off another 20-30% of the room without one noticing much