The 2nd boss of Vortex Pinnacle is everything wrong with your idea of Mythic+ design

To be fair, the first boss IS a bigger potato check than the second boss.

For boss 2, you basically just tank it mid and move a step or two around it until ring time, pop out, ring, back, done.

For boss 1, you’ve got a quasi random bullet hell pattern, mobs that will wipe you if nobody look at them, will melt if you’re out of position of the storm, and a harder healing check during the smaller healing check window.

Not that first boss is hard, but if you can beat first boss clean, second boss is free

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This is probably the easiest boss on the entire dungeon if im being frank. The mechanics are straight forward and you have the option of popping a defensive before you run into the tornado to avoid the Xy Mox circle. If you want over tuned bosses Dargrul in Nwltharions Lair, 3rd boss of underrot is still a massive pain from too many mushrooms up but thats about it

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This made me knew you’re not healing and also don’t play in a reasonable key level

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I don’t go to underrot without a druid healer a ret pally a dk tank and a rogue/hunter. Anything else just flizzles either on the puke worm boss or the poison mush boss

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Doesn’t this damage stop when you are upwind and no longer downwind?

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It was definitely made harder and excessive on mechanics… They made a dungeon that was okay and made it overly complicated.

Also underrot can rot. Screw that place now.

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His class/spec has carried him too far and now he can’t see clearly :joy:

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This is why Blizzard doesn’t take us serious because we cannot come together for change. I bet you sweaty nerds were just trembling in anticipation to say “git gud”. This is what’s wrong with this community.

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I enjoy it :slight_smile: it’s a nice change of pace, and aside from the movement, it’s one of the easiest bosses in m+

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this is why older instances shouldn’t come back. i never really seen many people ever saying vortex pinnacle was an awesome dungeon in the first place.

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You aren’t moving in between the tornado jumps that much. Once you can find a spot to sit in the downwind, you can blast.

The movement mostly comes from wind changes, and then you just have to find a spot to plant until the next ring jump. The tornados don’t move all that much.

Problem is if you ever take on unintentionally, it can sort of cascade into a lot of panic.

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1st boss is free just have to dodge and look at the lurkers

2nd is also quite easy just have to have the dance down

3rd gets tough since the adds do a ton of damage on top of the chain lightning hit and it gets to the point of personal accountability, if 1 person dies you fall behind as a group

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I like that fight a lot actually

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Play a healer. They have to stand still to cast most of the time.

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healers wanted to heal

this is what we get

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I don’t like the boss that much, make no mistake, but it’s really not that bad.

Asaad and Magmatusk are much more egregious bosses.

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I dont like this fight only because I cant tell which way the wind is blowing. Makes the fight unbelievably annoying.

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There are white lines that go in the direction the wind is blowing lol.

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All the people in here saying it’s fine don’t play healers, or run +10s the entire season.

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First boss is way worse, dragons ez.

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