The 25% damage increase was due to the top 0.1% of players

Lol, I actually did the same thing for the stamina… but I’m also a tank.

I think he needs to do better with the gems in his lariat, should probably go crit + haste for more overall stats considering they’re both equal to one another. He needs to enchant those rings too.

This is true of pretty much all theorycrafters btw. Their fun is the math, and the very best players will confirm the playstyle in-game. Many probably just get AOTC and that’s usually fine by them. They don’t care for parses, but they do like when “number go up.”

If you not going to play to 20+ why do you care about the nerf?

If you are playing casual this changes will not affect you. That’s how it works.
That’s why they nerf and buff based on meta, because players in casual won’t will be affected.

Don’t get me wrong but, read again what are you complaining about.
You are saying that is unfair that they nerfed your spec based on the .1% and at the same time you saying that the majority of the players even do a +20. So why bother then? If you don’t care about pushing to the limit, why do you care about nerfing your limit?

You can argue about the nerf in better ways. Ranting about the .1% is not gonna work because the meta reflects on the rest of the game and you know that.

What are you on about? The top 0.1% of players are NOT complaining that healers contribute to DPS.

The people who are making that complaint are NOT running mid-high or high keys, or aren’t running them often.

As a healer main, this change is a great change as it prevents having to interact with spikier damage threats more often. For anyone else, this change was met with a proportionate increase to health and their typical healing abilities, which means it’s effectively no real change for those non-healers players.

So again, what ARE you on about?

Why are people upset at this? 20s we’re so easy you didn’t even need a heart for them. I will never understand why people complain about a game increasing the difficulty. If you can’t do a 20 then do a 15, and work your way up so you feel accomplished afterwards.

It blows my mind that people actually get mad at this. Harder content makes you a better gamer :woman_shrugging:t2:

Less than 6% of m+ players beat a +20 key.

100% of you is trolling.

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You do know that it was a global nerf, yes? It affected all manner of player and forgot that only a severe minority even beat a single +20 key. They could have easily just made it a m+ only change as this wasn’t an issue or the rest of the player base.

Only 6 percent? Damn i got there my first year playing as a casual raider. Ffxiv gave me the skills to pay the bills there. The sad part is most of yall been playing your entire lives and will never see above a plus 5 key.

First I loved the mage tower, but it definitely an example of how bad per spec tuning can be.

See Vengence DH vs any other tank

Spriest or warlock without sacro ring in a kiting based encounter.

Etc.

This still happens, especially with specs that need mobs to live longer for their damage to ramp vs front loaded burst specs.

PvP historically (not comment on the current meta) was heavily melee favored in the mid/high level and then became very caster strong at the highest level because of improved coordination.

Etc.

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In case anyone is confused about the blatant misinformation in this thread, the 25% change works like this:

Leech Rating now gives 25% less leech stat

Enemy Spell and Physical damage increased by 25

Player Stamina increased by 25%

Absorb and Self Healing effects of Tank and Damage Dealer specializations increased to retain impact

World, Raid, and Dungeon mobs HP was not increased. Player damage was not increased. You are taking the same amount of relative damage from all sources.

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Yeah, as someone who loved playing one of each healer in BFA, and being able to have one of each at 70 again, its really not in a good spot.

As a Ret, i feel I generate and can spend more Holy Power than the dang Holy Paladin spec. It’s ridiculous. I really feel like the current design team is struggling with having Talent trees again. They’re having trouble among each class, not just a few.

Some classes have almost two or three pages off spells and passives from their spec choice, others have barely half a page of spells/passives added- its all in the base class.

A lot of players just don’t enjoy m+.

But yes, not many players ever will beat a +20 key. It’s why +15 to +20 key carries are so lucrative.

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They changed tuning of classes, because it’s a major patch with new tier and new trinkets, builds have possibly changed, or published builds may not be best until tier acquisition. This is an every major patch occurance but people freak out because they don’t read the full post just misread the title

Well, it’s good to see that you don’t understand mob density or that 25% increased stamina does nothing for squishier classes like Mage.

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I def agree that it feels weird but I do think it’s for the better, we saw a lot of tuning this week that would be disruptive when everyone gets into raid/m+ next week

And because a particular hunter is still here: you went from taking 100 damage from 400 HP, to taking 125 damage on 500 HP (different exact values, but the same non-effect).

3 Likes

Clearly you care enough to comment

Blizzard must have forgot about the other 99.9% of the playerbase. Again.

When will Blizzard learn and stop balancing the entire game around the severe minority?

So… You don’t do enough M+ for this change to affect you. You don’t raid enough for this change to make a difference. You are a hunter (I’m guessing BM) so you have a tank AND a healer between you and your pet, so this does not really make much difference to your solo content (I have no trouble soloing any of the rare elites as a BM hunter). You are complaining that they nerf around the minority of the population, but YOU are the minority of the population.