The 25% damage increase was due to the top 0.1% of players

The solo player base is the smallest minority in the game.

players should be ignored and the bottom of the totem pole.

Casual players arent ignored.

there you go suggesting again.

this is not a good opinion. an MMO needs to serve all players.

I just think its a stupid way to balance the game.

“Healers don’t have enough to heal, so lets increase the damage everything does and boost player health.”

Like, ???

tbh i think it’s just easier to tweak numbers that way. i wouldn’t think that much more into it

made healing a little? more difficult i guess but it’ll be fine in the end.

The changes allow them to make mobs have less spikey damage. This is because earlier on enemies damage profiles were massive dumps of damage you had to either already prepared for, or react super fast to deal with.

Now the changes allow for them to design enemies with lower burst values to smooth out the damage spikes a bit.

This benefits the 99% more then anyone tbh because it allows them to design fights to require not as fast of a reaction time.

This is literally not the case.

The healing was very fast paced. So the creature damage needed to be getting near lethal in terms of 1-shots. So they upped the HP of players and creature damage to enforce a soft-nerf on healing.

They balance for max wallet efficiency. When/if the rest of the playerbase starts to move elsewhere (again), the maybe they will look the other direction.

This wouldn’t surprise me. You need smaller numbers to enjoy PvP in this game vs. PvE, and frankly, PvE players tend to be a lot worse to play with in certain ways.

“casual” has literally nothing to do with skill level. its a mindset

I said nothing about skill level. I’m talking about behavior.

They didnt , its just not a priority

The person to whom you are replying doesn’t. And you don’t either.

Optimizing the game to the benefit of a tiny percentage of targeted players means those will become a bigger percentage as total numbers fall.

If you’re planning on turning the game from the largest game in its genre to a tiny hardcore esports lobby game, you’re doing it right. What did you win, a gold star from your masters?

What is the difference between forgetting about them and knowing the effect that neglecting the majority of paying customers will have and doing it anyway?

There you go claiming things that didn’t happen again.

remember seeing shadow priests doing as much damage as the next five people below them on the meters combined at the beginning of BFA? that’s what happens when you don’t do tuning/balance around what the best players can pull off. do you remember all the whining about that?

Raid was horrible last night. Went from being 8/8H to wiping on early bosses. Healing was rough, DPS dying from lack of heals yet being 95%+ for self healing.

I don’t know if the issue was our group comp (I used to be a healer at times but I made the switch to a Warlock) or if they ruined healing.

Our Resto Shaman who usually topped heal charts while always having mana was OOM and whining last night lol

I never said I did. The point was that devs aren’t going to design around people who aren’t capable.

Balancing classes based on people playing it correctly doesn’t have anything to do with esports. You don’t reward bad players for being bad.

Its a realistic one.

And thats why the game is on the decline. You try to make everyone happy and the game declines.

THe game has been “declining” since WOTLK.

It started more in WoD with the pruning.

Even so my point still stands