The 25% damage increase was due to the top 0.1% of players

The bug culprits for that were things like AG, Natures vigil, VE, and hand of the protector, which were either not affected by the patch (not buffed to compensate for the damage taken increase, or directly nerfed in the patch

game is your life isnt it?

2 Likes

Nope. I’m just not bad at it.

I work about 65 hours a week and have a family.

Top performers meaninf the chads that have zero life an havent actually paid for the game since tokens became a thing?

1 Like

Which is why what you suggested will never happen.

1 Like

Those three you mentioned has nothing to do with casual.

No it isn’t… where are you getting this from?

I have a 406 ilvl paladin and he got gear relatively easily and my main (my monk here) is not behind.

There are some people who have jobs do get AOTC, KSM or CE.

2 Likes

What? What does paying for the game have to do with anything?

Just because you’re bad doesn’t mean everyone is.

I haven’t suggested anything.

It’s one of the three pillars and most popular activities, though.

At one point a dev even said that casual pvpers outnumbered casual pvers.

1 Like

Fun fact. The only reason we got screwed by the aoe cap ages ago was because of meme edgelords in the top end of m+. One small subset of the player base screwed all the rest of us.

2 Likes

Yeah, Blizzard wasn’t a fan of how everybody approached every dungeon and pack the same way (pull as much as you can and aoe it down). I think that’s just part of the fun of dungeons.

It’s not like there weren’t a dozen important abilities to cc/kick or dodge.

1 Like

65hours? Ok work smarter not harder

2 Likes

One of the reasons dragonflight subs are tanking currently. Gearing became harder for normal folks

1 Like

Good way to ensure the larger part of your paying customers leave the game. You want WoW to die? Cuz that’s how you get WoW to die.

Those things are only broken and over performing for the 1%, though. When they nerf an item or ability based on that, it hurts the other 99% that had no issues. How many times have we seen a nerf because Rextroy was able to solo a current boss? If it were a legit, “Turn your character sideways to the boss and it’s a one shot,” type of mechanic, then that’s fine. But nerfing healing because the higher level players weren’t using a healer for anything but an extra DPS, isn’t a problem with healing. It’s a problem for higher geared players in high keys not being challenged enough. Blanket nerfs are never a good thing. What would have been way better is to increase damage taken at 15+ or higher. Force them to utilize their healers then.

Not anymore. They’ve started adding and testing open world content for people who can’t or don’t group with people. There’s a whole tier set dedicated to it now. That’s what the storms were since pre-patch.

I never said they were the main focus, just that there are people that do those things exclusively.

According to you.

2 Likes

You are not? With your constant putdowns of players that are not you? Along with the others in here? I get snotty once, and your world crumbles lol.

Yeah ok, tell me another one.

Reads thread

Why Am I Not Surprised?

If you look at the listed health of mobs on wowhead you will see it is lower than what they have in game.

So they nerfed the hunter bow why? Even the best will run into enrage timers, so they need better gear. The genre is built around a gearing treadmill, so gear does matter. Can people accomplish a feat in lesser gear sure, but if there is no carrot to go after the genre is dead.

your tank survivability comment is true, but your conclusion is false. it was one group who did it (and did it worse than if they had a healer), and the main source of this unintended gameplay was already gutted.

The 1/0/4 groups died A LOT more often.

I’m compensated very well for my job. I work in trade service.

I’m not working multiple minimum wage jobs :joy:

Sorry, but Wildstar was what happened what a decent game decided to ignore solo and casual players.