The 1% will never be satisfied until game is homogenized overwatch with raids

Whattt?!?

The expansion is delayed because the game is physically broken rn. Nevermind the classes, the covenant system and abilities is not done, the game is riddled with bugs, and half blizzards ideas are counter productive to their own philosophy

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Read what you wrote. All of it applies to those other choices. They, like covenants are also permanent.

If you pick you class based off power to help you friends, instead of playing what you want to, that is fine and dandy? But covenants are bad? LoL.

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You need to reread what I wrote. Because I have clearly stated that because covenants are not permanent they should not carry this much weight. I have always been of the opinion that classes need to be the most impactful choices.

So make them permanent? Ok.

Do you really think they will do that? Or are you just throwing more things onto the wall to detract from the issue presented? You need to try harder honey your woeful ramblings are not getting you anywhere

yeah… but They didn’t worry about the pvp balance, it was one of the few reasons for the delay, but anyway, we’ll only see what happens at the end of the year.

Ok, so, here’s a compromise: every choice is locked except for in mythic raid , pvp and mythic plus. Problem solved.

They wanted to do that originally. Try harder to what? Your wants are arbitrary. Every argument to pull the ripcord applies to faction, class, race and profession, some more so.

Balance, experimentation, playing what you want for fun, “forced choices,” etc. Class has more impact on all your reasoning than covenants ever will. So, when you arbitrarily draw the line at covenants, because they are new or for whatever other reason, I will continue to laugh.

They wanted to do it originally? Ill need to get some actual evidence of this. citation please. Everything I have read and heard from the devs is that covenants are at best sub classes for players that will go away in two years. How is that meaningful? Class halls were more meaningful than any covenant as it actually expanded the class lore. Covenants were never designed to be permanent in the sense that classes are permanent.

Perhaps you mean permanent in the sense that you cannot change them. Which is silly because then the only choice that is “meaningful” is the one you made in the first week of the expansion then no other choice is important.

No i do not side with that thinking. I made the meaningful choice in choosing my class and its spec. The game should expand on those traits rather than telling me if I dp s for raid I have to be a much less powerful healer for mythic plus because I like helping friends and doing content with groups.

Honestly it makes absolutely zero sense. There was an interview last year with ion that stated how they wanted to avoid this sort of thing going forward.

Its actually laughable how counter productive this covenant system is the aforementioned “freedom” they promised in the interview. I’m sure a simple Google search would find it for you, its quite comical the opposite direction they took

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Everything i saw from the devs is that it wont be permanent. Because it cant be permanent. The devs designed this to be open enough to let people swap around every now and then from the original introduction. However they would never make these choices permanent because they wont ever add these to the character selection screen. These covenants will be scrapped as soon as 10.0 hits.

Why are people still acting as though there ever was a ripcord? Ion admitted later that there never was.

He was just buying time to shut people up because they never had any intention of changing the foundation of this expansion.

This is completely wrong and you know it. Stop spreading misinformation.

(scampers through the thread wearing a little panda outfit and hands out cookies)

:cookie:

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Can we go back to three weeks ago when there weren’t any new Ralph threads?

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I don’t have a cooldown when switching to a different character or trying out a different spec.

Calling people names does nothing for your point. Please stop now. Everyone doesn’t have fun in game the same way.

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I have had fun incorrectly for three years now…well, until I check icy veins and realize I’m trying to shoot arrows with my polearm.

I’m onboard with the idea of strengths and weaknesses that most RPG’s provide. It’s a great idea.

The problem is though, WoW has never been like this. From its inception, even though not many cared to raid to begin with, there have been these kinds of people. Developers even specifically designed the game around the idea of optimally playing your character.

The hard part is how can you possibly balance an encounter and consider optimal players and suboptimal players. You have to literally design something that is entertaining, manageable, and a goal they can actively pursue without resorting to applying meta concepts to their playstyle.

For example, bosses have enrage timers. More than likely within a couple minutes of a boss being enraged you will wipe. Healers will more than likely be out of mana even before that happens and will not be able to regen at a necessary rate. That raid group is now forced to apply some meta to their builds and possibly even min-max to some degree to even mathematically have a consistent chance against the encounter.

The boss fights are already designed around all players in a raid playing optimally. There are mathematical figures that have to be obtained, within a certain amount of time to kill the boss.

So my question, instead of blaming people for the way the game is since its been like this since vanilla, how do you balance a game where players can engage in an encounter with minimal effort and keep it entertaining for a player who hones themselves to become stronger. Whether the one who hones themselves is using a meta guide, or common sense. The answer, is you can’t. If you bring too many of the wrong class and don’t play your toon a specific way you will lose when it comes to the highest difficulty of content.

Inevitably unless the game is dumbed down, which will even scare casuals away to some degree you will always have a try-hard crowd. There are 1%ers in AMONG US. They will always play every game by the meta to the T.

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Ralph, I almost always agree with you, but…

Actually, I agree with you here, as well.

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