"That's really a skill issue."

“just git good and find a way to beat ppl that are ~200 points over you and ~20ilvls over you amidst relentless waves of convokes and ret pallies”

/s

if the matchmaker was actually good it’d be a whole lot more fun :slight_smile:

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Ion literally said that it’s a skill issue if mythic raiders are doing 4-5x as much DPS as somebody in ilvl 200 gear. The reality is that a skilled mythic raider is only doing maybe twice as much dmg as a skilled player in ilvl 200 gear.

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If you are getting nuked by convoke it is a skill issue, boomies can be interrupted stunned line of sight. If you were not aware kyrian is better anyway in pvp for boomies.

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Go watch the interview :rofl:

Not necessarily, I watch a handful of high-rated PvP streamers and I still see them occasionally get 1-2 shotted by a lucky CA+Convoke crit combo.

It does happen, and not just to us lower-rated mortal types.

Meh, convoke is bad game design. I’ve died to plenty of fluky convokes through defensives. The last occasion I trinketed root beam into greater fade. Still not sure how I died on that one. I feel similarly about combustion, ret wings. Giant burst CDs just feel bad. This is a separate issue, though.

Edit: clarity

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You just proved the point. Your dps increased significantly in a small amount of item levels. You went from beating him to trashing him. Comparing players against each other is just an excuse. The good player sees their own dps blast off from 200 to 226

You’re right, the good players. Gear will never ever fix basic decision making on the fly. Only you the player can fix that. Drop my ilvl back down to 214 and not much changes, maybe a 10% dps loss.

Now in pvp honestly set me against someone 15 ilvls below me that knows what they’re doing. I’m going to get rocked.

I didn’t play DH so I don’t know if that’s normal or whatever, but i will say as a warrior my dps doubled from 184 to 220 and simply adding a 226 weapon from the 220 i had back when i quit playing, i would have gained a couple more percent in auto attack damage alone (compared my white hit damage to someone with similar gear but they had a 226 main hand, both hit the boss 91 times so it was easy math back then). My guild got stuck on mythic council before the nerf, no no warrior weapon drops for me. But anyway, doubling damage over the span of about 40 item levels clearly isn’t the 1 = 1% they’re selling.

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But heres a question, did it get better because of gear, or did you also get better at the SL iteration of warrior? Or was it perhaps a combination of both?

Theres also things like burrs for me out of my soulbinds that I didnt have at 184 but still adds about 250 dps

Certainly there was some learning involved, some talents swapped, that kind of thing, but i played warrior in bfa and the changes weren’t that dramatic. Plus i simmed multiple times per week and I usually lined up fairly well with the simulation (taking into account a few hundred dps that i would be missing because I wasn’t fully buffed). Because of the raid encounters aren’t patchwerk you have to go off your target dummy performance. It wouldn’t make much sense to compare a sim to shreikwing where you spend time hiding behind pillars for instance. As for parses i was generally a high blue low purple player. I started out mostly purple but then there were PI shenanigans and other players getting good weapons from good luck or pvp.

As a monumentally crappy player, he isn’t wrong.

If they hadn’t of tried to go for yearly expansions back then and actually left in the content they took out , in order to focus more on their failed attempt to get Legion out sooner . WoD might of been one of the better expansions.

The little content it had was wood (Leveling, questing , dungeons , raids and even PVP granted Ashran sucks but over all pvp was good) Also add in that a good many classes/specs felt good . All it needed was enough of the missing content .

Kind of a misguided statement. Skill expression in WoW and most other games has a lot to do with your actions as a player and how you leverage what your being shown, with what your being given, to impact what you can do. “Memorizing your rotation and pressing your buttons fast” is the type of reply you see when someone typically has no idea what goes into the decisions other than maybe the numbers behind the theory.

Questions like “are you making avoidable mistakes”, “are you pushing the limits of your own awareness”, or “are you making competitive decisions” can certainly be asked of a raid team at times but, they’re always asked of an individual who is seeking to be better, and the game is supposed to provide a way to express that.

It is one thing to play well by being analytical, and another entirely when you are attempting to copy actions because the community sees them as the habitual actions of a good player, which is something you see frequently in starcraft2 when it comes to understanding that APM is not just “clicking a bunch of buttons fast”.

When players apply competitive concepts to WoW it creates a gap that might start with playing your rotation exceptionally well but grows considerably larger when the mind set of being better is practiced as well. Clarity from Halycon is an exemplary example, who also completely contradicts what your saying, considering that with no externals they’re able to consistently get rank 1 across multiple kill timers and item level brackets.

Whether or not you agree entirely entirely with what Ion said there is a reality to it. There is also only so much you explain in a limited amount of time.

You are free to disengage with “Its. A. Game.” but there are many reasons why people play various games. How you feel about a situation doesn’t need to align with how others may perceive it but just saying it’s a game doesn’t mean much.

You can take the guesswork out completely by jus to using raidbots gear compare sim where you can change the item level on all your gear snd see the relative change.

Changing all my gear to 226 then all to 213 was an 11% difference for me.

Roll me a strength check to flip the table and then if you succeed a dexterity save to avoid being hit in the face by flying objects. If you fail please roll me 2d4 damage.

-the wizard-

“Looks like I’m one shot boys”

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This is the attitude driving people to leave happy now.

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What’s this, in PvP or PvE or something? How are you determining your damage is doubling across 40 ilvl.

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Too much political correctness, he was honest and I agree with him 110%.

Honestly that’s the answer I was looking for.

It explains why all the PvP carries are allowed to go unopposed.