Statistically speaking 49.9% of players are below average, so I guess he’s not wrong
At least he gave a proper answer this time, git gud.
Ion I normally knew should say something like “We are keeping a close eye on it, if it is really an issue of course we will act” aka lawyer answer but git gud is just simple and enough answer, made me surprised.
Btw Ion has no idea about PvP, these words are directly to PvE crowd not PvP. Idk why PvP players got offended too, lol.
I don’t PvP so I can’t speak for that though Ive heard its bad for PvP
PvE player interviews dev who doesn’t PvP about PvE and pvpers get offended, this is really nothing new lol.
Preach seemed pretty adamant he didn’t think it was ONLY skill issue though, so just because Ion thinks that doesn’t mean it’s entirely true. You can sim that yourself. Do a gear compare with 1 ilvl up overall and see where you get to.
Problem is his statement is an average of averages at best, meaning that if I get a great piece of gear with my worst stat, and it brings my ilvl up by 1, it probably isn’t 1%, in fact, rarely do I see more than 0.5% gains when I sim my vault items on Tuesday, even if it brings me up an entire ilvl, say from 214 to 215.
If Mythic raiders have perfectly itemized gear, and I have vers and mastery as a Mage, you know who is going to see that 2%+ jump each week, and it’s not me.
There’s more to the story.
The first few teams spent hundreds of millions of gold on top tier BOE’s. Don’t kid yourself.
Of course, but they were a lower ilvl than what most mythic raiders are now. They didn’t have access to all of their soulbinds, sockets, and who knows what else. BOE’s don’t cover every slot.
Limit’s raid item level for the last few bosses per raider.io
Council of Blood - 206
Sludgefist - 213
Stone Legion Generals - 214
Sire (2nd reset) - 220
Remember these were before many nerfs for all bosses but Sire who has not been nerf. The other 3 have received multiple large nerfs since.
Also not enough soul ash was available yet for 235 legendaries to help bump their item level.
And of course missing many soul bind and conduit slots.
Oh yeah…pre-nerf. I forgot about that.
Worth remembering sire hasn’t actually been nerfed yet as far as I recall. Maybe HP, as you mentioned, but I’m not sure. SLG and Sludge are shadows of what they once were, in SLG’s case that’s for the better.
From what I understand, most guilds spend much less time on sire than on slg. I think the sire hp nerf was just for heroic, but I could be wrong about that.
I think you’re right on the Sire nerf being heroic only.
That ~26% between 226 and 200 may indeed be a roadblock for some. That’s practically an extra cooldown that’s up all the time. The point though is that Ion’s comment isn’t wrong. Gear and skill do both matter, but a very large discrepancy between two players usually comes down to the latter moreso than the former.
I take issue with using the word Skill in concert with what is at its very core a game. Skill is a craftsman who can take a piece of raw wood and turn it into a masterpiece or art. Skill is a mechanic who can listen to your car for 30 seconds and tell you if it’s lifters or fuel injectors making that clicking noise. Skill is a doctor guiding a scalpel within a millimeter of a nerve as he excises a tumor. Skill is an artist putting paint on a medium and making you cry simply from viewing it. Skill is taking a musical instrument and again making you cry from the beauty of their creation. Skill is not clicking buttons quickly in the preordained proper order. Being good, even very good at a game is not in my opinion really a skill. Or at least its certainly not one I aspire to. Your obviously welcome to your opinion as I am mine. Cheers but; Its. A. Game.
I think there’s some truth to that. I’m not sure what it’d be called either, but something does separate the good from the not so good. I think a lot of that is research and experience.
You missed the point of what I said and listed a bunch of skilled trades which are not the same as what’s being discussed.
Initially yes, though I wouldn’t necessarily call SLG pre nerf harder. Just tedious and riddled with bugs that would kill otherwise good pulls before they were fixed alongside a slew of nerfs.
So if a skill is not commercially viable then it’s not a skill? Interesting take, and the dictionary appears to disagree with you.
Never mind the fact that you can actually make money by being skilled enough at this game, and indeed many other games.
You actually ARE discussing SKILL in a video game, I’m explaining my position that success or failure in a game isn’t SKILL, its competent button smashing in a preordained order at best and that simply is not skill. In my opinion. Just stop, agree to disagree and move on. I am. Cheers.
The definition of skill is the ability to do something well.
Not sure why you are purposely narrowing it to only certain fields you deem worthy of the word.