lmao how more can they be when they don’t care about the long term health of their game, pvp is a hot mess and they are going to lose more customers with their bad design
Pvp ladders are completely jacked up beyond repair at this point because gear is most cases gives way more than 1% increase in power per item level and because making gear scale exponentially mixed with rating requirements means the players who already may have a slight skill edge will also have a rediculous power level edge.
I know in the past some great players could climb 2k plus day 1, acquire conq faster and get gear a bit quicker, etc but the way this has been handled is doing things like putting 226 2100 rated bg cheesers (rbg rating climb was somehow not nerfed but 2s and 3s were messed with) who are hardstuck at 1600 against legit ladder climbers that have around the il for the rating they are at. Mix this with “hey i got 1800 and can insta upgrade most of my gear at once” and you see why exponential power increases destroy the ladder.
The ladders are so deflated if duelist was given out at top 10% instead of 2100 the cutoff would be just shy of 1800 in both brackets…btw ladders usually INFLATE during a season not deflate and stagnate.
You want to stop boosters in PVE and PVP? Stop with the huge ilevel jumps between “seasons” and the ilevel gaps during seasons shouldn’t be so great.
when you want to gear up for pve, its way easier than gearing up for pvp, in pve, bosses don’t get stronger after every week so no matter on wich week you start, you have a chance to gear up, in pvp, its the opposite and its a really bad decision
Im at the point of BRING BACK THE WOD MODEL resil and all. Pvpers can pvp to get pvp gear and vice versa. Also avoids the nonstop crying of “being forced to mythic plus to pvp” like back in bfa
WoD model was solid for sure.
I’m sure you have multiple citations to prove this, and aren’t just grand standing for the sake of it. Let me know when you provide this evidence that I’m positive you definitely have.
It’s going to change almost nothing. Raider.IO is already near ubiquitous with playing M+. The addition of visible ilvl didn’t change the raiding scene, it just made it so we didn’t need the Gearscore addon, or to sift through every Armory. Before RIO, people were doing the exact same thing - checking Armory to see if applicants had reasonable experience. The behavior exists, regardless of any addons, or scores.
Doom! Doom!! Dooooooooom!!!
WoW is dying!
I just watched the interview. Preach asked Ion about the ilvl gap in damage, a 200 ilvl vs 226 does multiple times of damage, Preach said.
Ion was taken off guard, didn’t know what to say and the stupid comment he said was, that’s really a skill issue. Preach pushed back, saying it is the same player, same class so skill is the same.
Ion basicly said this: Every point of ilvl is 1% more in player power, so an ilvl 226 should do 26-30% more damage. Ion also said he is going to look into this, as he seemed unaware of the problem Preach had said.
“That’s really a skill issue.” Ion said was a very poorly reaction to a question he didn’t realize was a problem.
Those were the simple days of gaming. Doom!
Just pick up a gun and blast aliens/zombies in the face.
Which would make sense if everyone plays are the same skill level nearly perfect. Sure – a 226 would always outdamage a 200 in PvE content.
The issue is not everyone plays perfect or optimally. You will see plenty occassions where somehow a 200 Surv. Hunter will somehow out DPS the 213 geared DH.
Gear only applies to that power so much.
You’d be “wrong” to disagree in the sense that that’s not what Ion was arguing.
What Ion basically said was 200 to 213 is the same as 213 to 226 which is the same as 226 to 239 so what Ion argued was that people who are in any gear bracket seeing the better players just destroy them on the meters are people who play less effectively than those above them. Going from 213 to 226 isn’t any more magical than going from 200 to 213 so if you feel like those 226 players are destroying you at a 213 ilevel then it’s because they are just better than you
And on paper he’s right, but my suspicion is that the temporary powers we keep getting each expansion just scale so strongly that as we get more and more geared the gap becomes larger.
I rewatched it because I noticed it but Preach just kind of like had a shocked response to Ion when he said that.
I mean – I dont think Preach was outright expects the Game Director to just tell people to “git gud” either since that isnt a neutral stance.
the framing on the stream was that if a M+ player is doing multiple times your dps, then its a skill issue. i’ll buy that, however the opposite is true in PVP. even players who are far better than Ion are having trouble in pvp due to the ilvl differences.
Just gonna put this here cause it’s hilarious and I now need this weak aura:
I got you covered!
I added the sound by adding it to this
https://www.curseforge.com/wow/addons/sharedmedia_causese
have to put the sound file in the folder, and edit the lua file to register it.
there may be a better way to do it.
Dude didnt click his Glider fast enough – definitely a skill issue.
The video just said item levels have been unchanged at approximately 1% power per item level since Wrath.
Why did you change that 10 item level to 3.5%?
kinda makes ya think of something, um… eletist jerks? maybe?
He designed a gearing system intentionally that would lock out players who did not start the expansion with a background and connections and played the game like two full time jobs the first month.
I don’t fit into this category and I perform fine. No mythic kills and I’ve only done 15s for my KSM, now I only do one 15 a week. Anyone can perform well, just play well and do mechanics.
You are the intended audience for that message.