"That's really a skill issue."

You make a better point than the other individual. And no, commercially viable doesn’t define a skill, many staving artist with skill can attest to that. I get both of yall’s point, I just feel skill isn’t a word I’d use to describe the sequence of actions/reactions required to be successful in this game. So I still disagree but that’s what makes this world great, we can disagree and not hate. Cheers.

Yeah, I’m going to stop if you can conflate WOW to surgery and equate any semblance of skill between the two. To each his own.

It’s cute coming from a grey parser.

The power creep is real. “Only 13 ilvls”, like we’re supposed to forget a squish just happened?

Why are you comparing them at all?

The word skill applies to doing anything well. You seemed to just add your own arbitrary qualifier onto it.

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You can change your item level in raidbots to sim the difference.

Many of us have, and 213 to 226 has been less than a 13% change. For me it was 11%.

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Maybe he doesn’t know what “the interview” is

It’s sucks man, if I knew itd be like this I would’ve hit atleast rival on my alts before it got late in the season.

A sim is indeed great for this as it assumes a no-mechanics Patchwerk fight, equal abilities, equal skill, equal consumes, equal comp etc etc.

But as soon as a dev says “skill issue” half of GD is ready to pillory them despite there being no pejorative in what he said.

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Real question…
Why does it matter what he says?
He doesn’t mean half of it anyways.

I’m still waiting on that system that’s “not just another choice in the decision matrix” and “loot to be loot” and “random death touch to be fun”.

It’s all nice but at the end of the day, what we get is far different from the promises and musings slung over the wall between players and development.

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The problem is that you’re comparing two things that have nothing to do with each other. A skilled shadowpriest is not going to perform brain surgery…unless that player happens to be a brain surgeon lol. The amount of actual skill needed to play this game is debatable, but it is there.

Not caring about someone’s video game skills is a valid point, but you can’t really say that it doesn’t exist to some degree. Not everyone wants to play at a high level and some people just can’t.

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To me it’s the same as when people say EDM isn’t music. Just because something doesn’t fit your personal definition of what you consider something to be, doesn’t stop it from objectively being that thing.

I agree. It’s a question of respecting the particular skill. While he’s correct in that most people are probably capable of hitting a bunch of keys in a particular order, that’s not all there is. Basketball might just be throwing a ball through a circle larger than the ball, but that’s being a bit disingenuous.

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It’s one of his most laughable interviews yet… he even spazzes out for a brief moment at one or two points after a certain question Preach asks… see if you can catch that!

Ion should take his own advice, and get better at what he does… after all, developing for World of Warcraft “really IS a skill issue”…

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You’re right that that is a strong tool and your gain of almost 1 % per item level shows that blizzard did a fairly good job with your spec. Now use the same simulations and you’ll find that specs change positions in the top to bottom dps list so there are some that gain more than 1% per item level and some that gain less than 1% to a point where it’s actually noticeable. But remember, even if we use sims, they aren’t perfect. Earlier on in the expansion (and maybe to this day, i haven’t looked), the sim was showing that a conduit gave me 4% crit on one of my spells but it only gives 2%. A person told the sim it was 4. The output is only as accurate as the people inputing the assumptions.

I’ts true, it is different.

Here is a patchwerk sim of your gear at 226 and 213 (just taking what you have and scaling it up/down).

4630 dps at 226

4300 dps at 213

different of 330 dps or ~7.6% increase.

Now the absolute different is farily useless, but since all the variables are kept the same except gear the delta is still valuable.

It shows marksman doesn’t seem to scale too well, and an undergeared MM hunter isn’t that far behind a fully decked out one. Meaning gear has a relatively low impact on dps for them.

It’s a bit funny that the handful of sims i’ve seen the % per item level is actually kind of low, under 1%.

Here is the sim:

https://www.raidbots.com/simbot/report/bCefi3wpHqw4oeRmeFv3rA

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He’s not wrong. Go pug some keys and it’s extremely obvious that the majority of players have zero idea how to play their class.

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Valid point and I concede. Appreciate conversation vs arbitrary disclaimers. I still chuckle when I hear folks talking about WOW skills, guess I’ll enjoy the humor myself. Cheers.

Just a largely pointless addition to the conversation: I don’t actually play this hunter but i have heard that marksman doesn’t “scale well” and that bm does, which is why in bfa when you could add stats with corruption everyone was playing bm. As for warrior, the class i did play, weapon damage is king so you can upgrade all your gear but your damage is still going to be weak if you have bad weapons.

Wasn’t the quote in relation to Torghast?

I don’t entirely disagree. It’s not really something to hang your hat on unless you’re good enough to make money doing it. Let’s not kid ourselves, the truly skilled players did all this stuff months ago.

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