The “community” knows exactly what it wants in the game. The reason for this conflict is because some want RDF, and others do not. The problem is not our inability to settle on a compromise. The problem is Blizzard and their quest to destroy the game we all loved in the name of money.
Rarely encountered pug heroic toxicity on blackrock during tbc, definitely more prevalent with wotlk lfd onwards though. People did in fact populate the world less and chill more in cities and dalaran sewers while waiting for arena/bg/lfd/wg. Guilds on blackrock did indeed start to decline toward the end of wotlk and through cata onward.
Not rose tinted like keeps being claimed, it is a fact, that is what was observable back then by multiple players and guilds. Now days it’s just that devolving culture that occured, developed and observable from the beginning this time round.
“Me, me, me, mine, mine, mine, my right to break the rules and how dare you say i’m bad for it, how dare blizzard apply penalties to my account for breaking tos/eula, how dare that player take 0.69secs longer than required for their rotation and do less dps and my god does blizz need cancelling for not allowing my credit card to bypass game elements…”
List goes on, that is the modern wow community on display at large, couple that with a company that decided to milk that instead of sticking to what they were once praised for, a quality product and experience. Snap back at it all ya’s want, truth hurts unfortunately. They could likely get back to that quality, their current staffing likely aren’t incapable, but likely very unwilling.
guess to be clear here, this is not a stance either way, just observation from experience, at worst a little biased.
Really ??? might have to make a meme out of this one. Bet you yhink the earth is flat too.
Toxicity is subjective by nature. What you consider toxic, I may not. I may consider to be natural human behaviour. If we went ‘banning’ toxic players off other players’ perspective, there would be no players left in the game.
Imagine actually thinking we have “server community” on our 30k mega servers full of boost spam and everything in dungeons being HR’d.
What a boomer take straight out of 2004. Did you type this on a windows XP computer? Kinda bet you did.
Strawmanning subjective argument now? I call Tauren feces on that one. Toxicity is pretty much a clearly defined and understood common term. Levels of toxicity may be subject to interpertation but not what is toxic and what isnt, such as is outlined in the social contract.
The community knows what it wants which is why Blizzard keeps getting mixed signals about what the community wants. The community doesn’t know what it wants, they’re constantly split on what they want, it’s either do or don’t, yes or no, good or bad.
They can’t come to an agreement about anything.
Server communities died as soon as 3rd party programes like Discord became common use, everything has shifted towards a new server communinty, the Discord server community.
hehe, making me imagine how bad trade chat would have been if they ever finished that ingame voice chat way back when.
Just because a community is split doesn’t mean we don’t know what we want. If you ask ANYONE, they’ll tell you that their respective side of this argument is what they WANT. An agreement is not a prerequisite to knowing what you want.
They did finish in-game voice?
My god I can only imagine, might’ve actually been funny like a MW2 lobby XD
Yeah but no one uses it.
Give me an example of toxicity.
soooo, if you have a yes or no question and a perfectly 50-50 split community, does everyone want it or not?
Quite a few people did, actually.
Do they still use it or are they on Discord with everyone else.
Even with a 99/1 split, not everyone wants it. What kind of question is that?
not in the period it was first being implemented…you’d know that if played back then…
Was it a question of whether they still use it, or was it a question of did Blizzard finish it and players using it back then?
They sure did finish it back then. I DID play back then - started in 2005.